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Changes to Dreadnoughts?

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13 years ago
May 17, 2012, 1:28:40 PM
Look at the # hull ~ 616.



Two things:



#1 People have reported that the % space techs aren't working ~ but surely they are?

#2 I've not researched that far into the right hand +hull techs ~ or am I merely being blonde, and this is just UE mods?
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13 years ago
May 17, 2012, 1:31:50 PM
I have not seen it work yet, but I've only played the sippons so far in my two .30 games, could the issue be race specific?? Cause my shippons are still getting jipped atm. smiley: wink



Definitely useful info though thanks!
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13 years ago
May 17, 2012, 1:35:02 PM
my craven dreadnought has a 620 tonnage with the 10% bonus of the extreme mettalurgy tech, if it does help.
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13 years ago
May 17, 2012, 1:45:39 PM
Hmm crap maybe I'm doing something wrong, hate to be reporting that something isn't working when it is. Gonna start over again with another fresh game and try again (though I did that originally, but the currently one I'm playing on currently I mucked around with (jumping ahead research wise to test other things).
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13 years ago
May 17, 2012, 4:55:50 PM
KnightHawk wrote:
Hmm crap maybe I'm doing something wrong, hate to be reporting that something isn't working when it is. Gonna start over again with another fresh game and try again (though I did that originally, but the currently one I'm playing on currently I mucked around with (jumping ahead research wise to test other things).








Confirmed as working ~ this is with Quantum Robotics researched:
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13 years ago
May 17, 2012, 6:07:00 PM
supersoaker9 wrote:
The empire effect tonnage +% works now. It was fixed in second alpha release.




KnightHawk wrote:
Hmm crap maybe I'm doing something wrong, hate to be reporting that something isn't working when it is.






People were reporting it as still borked, fyi.
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13 years ago
May 17, 2012, 6:16:47 PM
I finish playing a fresh game (#3) as the sophons yup they DID WORK this time, I compared to the other 2 games I played and noticed the ModMiniaturization descriptors weren't set on the empire, in the version I screwed with (#2) that explains it, in the other one #1 not sure what was the cause. In either case I now know the fix if it pops up.
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