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Planetary FIDS don't seem to add up

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13 years ago
May 18, 2012, 5:35:26 PM
Hi,



Has anyone else noticed that planetary FIDS don't seem to add up correctly? It could be that i'm missing something. See these screens (note: we are purely looking at the desert planet and Industry):



Here, the Geo-Industrial Plants should add 8 industry (2 bonus x 4 people)





Here, the Planet Type should add 20 industry (5 bonus x 4 people)





Here, the Heavy Isotope Refineries should add 4 industry (ignoring the +10 star system bonus) (1 bonus x 4 people)





Now, lets go to the planet screen:





The values don't seem to match.



As I see it, we should have:

8 from Geo-Industrial Plants

20 from Planet Type

4 from Heavy Isotope Refineries

Equaling 32



The Industry breakdown on the planetary screen shows:

24 from Population

5 from Type

2 from Infrastructure

1 from Improvement

Equaling 32



I realise the totals do match.

However, the breakdown doesn't seem to match the actual composition of the bonuses.



It seems a little ambiguous as to where the bonuses are actually coming from.



Can anyone please clarify this for me?
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13 years ago
May 18, 2012, 5:44:30 PM
Simple: the bonuses are calculated per population so the bonuses are listed as "from population".



Because if you moved those population off the planet, the game would have to do one more calculation if it calc'd it differently.
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13 years ago
May 18, 2012, 5:51:40 PM
Ah,

So, this is the bonus applied by population:

24 from Population



These are the base values of the bonuses:

5 from Type

2 from Infrastructure

1 from Improvement



Ha, all that effort to do the screens and it was that simple! Thanks for clearing it up for me.
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13 years ago
May 18, 2012, 5:55:39 PM
dstockydale wrote:
Ah,

So, this is the bonus applied by population:

24 from Population



These are the base values of the bonuses:

5 from Type

2 from Infrastructure

1 from Improvement



Ha, all that effort to do the screens and it was that simple! Thanks for clearing it up for me.






(# population)(bonusZ+bonusY+bonusZ)



So ~



(4)(5+2+1) = 24





Just easier to code that way, I presume.
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