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actiontyp´ s ideas

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13 years ago
May 18, 2012, 11:18:12 AM
super weapons can used only one time in battel an only one ship can use it (maybe like a card)



super weapons



-cuting laser the cutinglaser can cut 1 enemy ship an destoy them at the first time the ship with the laser can attack with normal weapon

only 2 phases laster





antimatter missile the missile destoys 2 or 3 enemy ships and can damage the own ships the ship with the superweapon can only fight at the

next battel



-black hole beam the beam creat a black hole which pull 1 or 2 enemy ships in to it the own ships can pull in it too if they are close and

there shilds are down



-magnetic beam the beam magnetize the enemy ship and pull 2 together the own ships can pull to them if they are close







fraction weapons



-dark beam a strong beam which can used only one typ of a ship (maybe a new typ of ship or a battelship)



-huge laserbeam a huge laserbeam which damage the enemy ship and block the enemy`s and the own card











gameplay ideas





-teleport if a enemy fleet attacks a planet u can teleport ur fleet to it can only used every 2 or 3 turns



-set auto fight u can set ur auto fight which card it plays or defensiv cards / offensiv cards



-systems stikes back the invadet system can damage the invader fleet
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13 years ago
May 18, 2012, 3:01:42 PM
actiontyp wrote:
... fraction weapons ...




+1 I agree, assuming you mean faction weapons.



When we are able to make our own custom factions, I'd the ability to access special weapons like maybe biological/organic weapons or crystalline weapons. Of course these changes may just be cosmetic with minor stat tweeks.



May be add some special effects like organic weapons doing initial damage, and do damage per turn or damage per phase or boost damage from other organic weapon types, etc.
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13 years ago
May 18, 2012, 3:51:08 PM
actiontyp wrote:
super weapons can used only one time in battel an only one ship can use it (maybe like a card)



super weapons



-cuting laser the cutinglaser can cut 1 enemy ship an destoy them at the first time the ship with the laser can attack with normal weapon

only 2 phases laster





antimatter missile the missile destoys 2 or 3 enemy ships and can damage the own ships the ship with the superweapon can only fight at the

next battel



-black hole beam the beam creat a black hole which pull 1 or 2 enemy ships in to it the own ships can pull in it too if they are close and

there shilds are down



-magnetic beam the beam magnetize the enemy ship and pull 2 together the own ships can pull to them if they are close





These have been suggested and summarised as Dommsday Weapons and More Beam/Misssiles/Pulse weapons under Techs/Mods on the summary list







fraction weapons



-dark beam a strong beam which can used only one typ of a ship (maybe a new typ of ship or a battelship)



-huge laserbeam a huge laserbeam which damage the enemy ship and block the enemy`s and the own card







This has been added to summary list under Techs/Mods > Faction Weapons











gameplay ideas



-teleport if a enemy fleet attacks a planet u can teleport ur fleet to it can only used every 2 or 3 turns



-set auto fight u can set ur auto fight which card it plays or defensiv cards / offensiv cards



-systems stikes back the invadet system can damage the invader fleet




These have all been suggested and listed on summary list
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