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Space Travel... and Colonization

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13 years ago
May 22, 2012, 2:58:19 PM
Greetings friends and gentle beings !



I was pondering about the speed of the game, and how it seems to go too fast at parts and too slow a others...



Early game goes far too quickly I felt, and late game seems to drag, and that made me think the real issue is Space Travel



So, here it what I propose as a fix to the way space travel works in Endless Space



Early Game:

Warp 1, is simply making lightspeed which equals the distance light travels in one year, also known as 1 parsec. So, early game you should not know about slip streams between stars and only be traveling at warp one, thus taking 3-5 years to get between stars.

However once the slip streams between stars is discovered via research, you can use the "Constellation lines" between stars and go 2x faster than whatever current warp drive you have.



Mid Game:

This is where you get up to warp 2 maybe 3... allowing for nearly instant travel from one star to the next

However, this is when you finally research inter-Constellation worm holes... and find the path to the next constellations over...

Understanding and replicating this tech, you being to build very expensive Worm Hole gates... or Stargates if you will... between star systems you own...



Late game:

Warp 4-9 allowing eventually to jump multiple stars (without star gates) in a single bound...

Then, you research a way to ship based "worm hole generators" which allow you to single jump to anywhere in the galaxy... however, this has limitations.

You cant between stars before or after your "jump" and .. one can construct "worm hold dissolvers" around systems to prevent you from jumping right to someones home world etc.



What do you all think?



I think the current system allows far too fast exploration early game, and Im moving to other constellations within 15 turns or so... it should take much longer to do that.



Research in general needs to be slower anyhow.



Also, on Colonization...



These ships need to cost 5x or more than what they currently do, it is a big deal to pack up a billion souls on a planet and move them to another star system to colonize.



Just my 2 Dust worth
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13 years ago
May 22, 2012, 3:48:49 PM
Well, currelently the tech tree may need some tinkering and balancing.



But i don't like the idea, hell i don't even like the idea of there being more then 1 type of FTL Drive.



The idea of stargates, why not just build them at any worth while system? then would need like 2 defence fleets?



"worm hole generators" with the dissolvers, why not just build them every where? preventing the enemy from ever using this in any useful matter?



"it is a big deal to pack up a billion souls on a planet and move them to another star system to colonize" you dont really, its abstraced because in reallity you can start a colony of humans with only 100 people, and thats without inbreeding....most of the transports would only carry like? 1000 people, the rest of the population growth can be accounted down to births and immigration.
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13 years ago
May 22, 2012, 4:38:13 PM
Igncom1 wrote:
Well, currelently the tech tree may need some tinkering and balancing.



But i don't like the idea, hell i don't even like the idea of there being more then 1 type of FTL Drive.



The idea of stargates, why not just build them at any worth while system? then would need like 2 defence fleets?



"worm hole generators" with the dissolvers, why not just build them every where? preventing the enemy from ever using this in any useful matter?



"it is a big deal to pack up a billion souls on a planet and move them to another star system to colonize" you dont really, its abstraced because in reallity you can start a colony of humans with only 100 people, and thats without inbreeding....most of the transports would only carry like? 1000 people, the rest of the population growth can be accounted down to births and immigration.


I agree with this. If you can trave instantly there is no need for more than one or 2 fleets.

Then this would not be a strategy game anymore.
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13 years ago
May 22, 2012, 5:46:05 PM
Gates... lol, hiver defense in SoTS was always funny to deal with late game :rolleyes:
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13 years ago
May 22, 2012, 5:47:02 PM
Edraii wrote:
Gates... lol, hiver defense in SoTS was always funny to deal with late game :rolleyes:




Or any game really, smiley: wink
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13 years ago
May 23, 2012, 10:30:53 AM
Early Game:

Warp 1, is simply making lightspeed which equals the distance light travels in one year, also known as 1 parsec. So, early game you should not know about slip streams between stars and only be traveling at warp one, thus taking 3-5 years to get between stars.

However once the slip streams between stars is discovered via research, you can use the "Constellation lines" between stars and go 2x faster than whatever current warp drive you have.





"A parsec is defined as the distance from the Sun which would result in a parallax of 1 second of arc as seen from Earth.



Since distances of nearby objects can be determined directly using parallax observations combined with elementary geometry, the parsec was historically used to express the distances of astronomical objects from the Earth. This tendency has been carried over to some extent so that distances to objects are still often expressed in units of parsecs instead of light-years. "



A light year, not the same thing.





"Light-Year





The distance traveled in one year by light propagating in a vacuum,



One parsec equals 3.26 light-years. "



Parts in quotes from:



http://scienceworld.wolfram.com/astronomy/Parsec.html





Also, if you don't like how fast things are progressing, you can always set the game to the slow option. Affects build and research times
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