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Just me or is AI is kicking my ass after new patch (0.51.2)

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13 years ago
Jun 23, 2012, 10:07:51 PM
I was playing on "serious" before because I could not quite manage "impossible", and after the patch I am still playing on "serious" and it feels easier. Which difficulty levels are you finding better results on?
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13 years ago
Jun 24, 2012, 2:49:46 PM
The AI only ever sends scout ship after scout ship at me while it keeps large mish mash of randomly made fleets on a single planet. Don't know if this is because I only play on normal since I don't have a build routine or know the ins and outs yet, but it's pretty annoying to say the least. But least those stupid scout ships still give exp to the admirals, aha.



Other than that, I am never attacked unless they move a ship to defend a system I am invading, or they miiiight throw a fleet or two at me. Though of course, I do get peeved at the AI allies who get mad at you for making fleets to take out your enemies and leave alliance because of your military might, even though your fleets are never in their systems.
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13 years ago
Jun 24, 2012, 12:34:42 PM
davea wrote:
I am pretty sure the AI is equally passive on all difficulties. The only difference is how many ships it builds. If you find it is more aggressive on higher levels, please let us know.




I dunno what else to say... i dont have any old saves so i've got nothing to compare it to but i pre-patch, i can barely remember any instance of the Ai attacking ME first with actual full on fleets, rather than handfuls of scout ships (which he still sends quite often.) Previously, he would declare war and then i'd just be swamped by scoutships, 1-3 at a time.



I've seen the AI send fleets against other AIs and destroy their empires but i cant recall them actually premptively attacking me me unless I take one of their worlds first and its trying to recapture it. Once i attack them, then the fight was on....



Played a bit of 'Easy' this morning and same thing again; only difference was that the AI didn't have as many fleets. Combat difficulty doesn't feel changed, nothing else feels changed; its just that i'm seemingly actually under attack WAAY more aggressively than before.



And since i couldn't see any mention of AI adjustments in the most recent changelog, I was kinda curious. Am i really just imagining it?
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13 years ago
Jun 24, 2012, 6:33:59 AM
Yeah I've definitely noticed some increased aggression from the computers, in a way I really like. Just got out of a multiplayer game with a friend where we managed to maintain peace with the computers through trade and being nonthreatening militarily, while we watched all the other 6 computer AI's go to town against each other in the middle. Worked out about how you'd want to see - one guy (Amoeba), expanded aggressively very early, and when the other civs ran into them, had a lot of border tension, which eventually culminated in them all ganging up on him. Fleet rivalries seemed to spark, causing all out back-and-forth war between all the AIs over a 150 turn period. (We won with Science Vic around 200).



It was pretty entertaining to watch, as every few turns systems would switch hands in the galactic core.
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13 years ago
Jun 24, 2012, 6:08:44 AM
my guess is that it was mostly due to bad templates vs bad templates.... even with the huge tech advantage the Sophons had, they were still using bad templates with loads of ships beeing sub-par and outdated to what they could have fielded.

I've seen about 10-12 Sophon Fleets rush into the battle, against about the same number of Hissho Fleets. 2-3 Turns later all but 3 Sophon Fleets and 1-2 Hisshos were dead. One Fleet of my Battleships pretty much destroyed the Hissho Empire solo, while my Sophon Allies (that are very close in research to me) lose 10+ Fleets in a few turns? They could have fielded with max cap that should have triple the firepower of the Hisshos...



But yeah, i'm getting carried away again. 250+ hours into the game and i'm still looking for a challenging AI that is able to put up a fight without needing a +100% FIDS bonus.



edit:



??? wrote:
oh man to the above guy with the friendly sophon fleets, how did that happen? I have literally never seen a war beyond those I've started and concluded. None of the other factions will fight eachother in my games, though they will gang up on me sometimes, even if they hate eachother and are at war.




really isn't that hard... a bit of bribing, keeping neutral zones also helps to keep allies around. Keep your military small... that will help with the "good" races like the Sophons. If you wanna ally with "evil" ones, you might be better of with more military. As long as you use neutral zones, you likely will never have any war you didn't start (at least it worked until 0.48). search for "neutral zone" if you want a more detailed description.
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13 years ago
Jun 24, 2012, 5:46:06 AM
oh man to the above guy with the friendly sophon fleets, how did that happen? I have literally never seen a war beyond those I've started and concluded. None of the other factions will fight eachother in my games, though they will gang up on me sometimes, even if they hate eachother and are at war.
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13 years ago
Jun 24, 2012, 5:40:39 AM
"One very annoying thing was that the Sophons should have won 90% of the battles due to their high tech advantage. The Hissho have been lacking in tech heavily (although they didn't got stuck this time). "



This might be due to the way auto-resolve works. i know that currently that any player shouldn't use it unless realy overwhelming them as casulty's would ocurr or are much high than manual and defenatly got ageinst human players as your combat will be no plan for all 3 stages of combat
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13 years ago
Jun 24, 2012, 4:29:40 AM
I'm still hoping it might get better.



Finished the last game just now, combat on normal hasn't changed a bit. One thing has though: During the first, very short war with the Hissho, my allied Sophons (two of them) did nothing. So, 15-20 turns later the Hissho again declared war on our Alliance. By this time one Sophon had dropped out of it, for no apparent reason. Still, he also declared war on the Hissho. And to my great suprise, both sent out Fleets this time. No, that ain't the right word.... it was more like a Armada:







Well, it was a nice change that my ally and our common friend actually tried to help. Too bad that the Hissho still had their stack of doom around, so most of the poor Sophons got killed. At least they took a few Hissho Fleets with them...



One very annoying thing was that the Sophons should have won 90% of the battles due to their high tech advantage. The Hissho have been lacking in tech heavily (although they didn't got stuck this time).
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13 years ago
Jun 24, 2012, 2:33:32 AM
I am pretty sure the AI is equally passive on all difficulties. The only difference is how many ships it builds. If you find it is more aggressive on higher levels, please let us know.
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13 years ago
Jun 24, 2012, 1:39:14 AM
I can confirm that the diplomatic behaviour has gotten a lot better. HIssho lost a System, offered me cease fire and 1 strategic ressource... lost another system to me, offered the neighbouring System to me if i stop shooting their Fleets down. So basically, conquer 2 systems, get a third one free! smiley: biggrin



But i can't say that the combat AI has improved, still lots of useless templates and a lot of holding back. When my Fleet entered their territory, got attacked by maybe 3-4 Fleets, while the main 12+ Fleets Hissho Force was sitting at their homeplanet doing nothing. I didn't even bother with build more then two fleets, they haven't sent a single fleet into my territory. We are seperated quite a bit in the galactic core, but our spiral arms are adjecent.



Side note: My Sophon Allies have about 30 fleets sitting parked on the edges of their space, not doing anything. I'll try on serious next round, on normal the AI is still passive like ****.
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13 years ago
Jun 23, 2012, 11:39:52 PM
I was also playing on impossible, Previously I did ok because whilst I don't match the AI early I expand fast enough and mid game do well.

Now having less of that because they're expanding faster than I'm doing, (possibly due to bonous for difficulty not sure) either way. and then taking it to me.
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13 years ago
Jun 23, 2012, 10:34:30 PM
davea wrote:
I was playing on "serious" before because I could not quite manage "impossible", and after the patch I am still playing on "serious" and it feels easier. Which difficulty levels are you finding better results on?




Mine was set to impossible, on a ten star map (tiny & few settings) going against Pilgrim and Ameoba. I get my ass kicked more often than not in fleet battles at that level but i never really lost the game due to being overrun; the AI was too 'reactive'. Now, when I declared war on Ameoba, they immediately swarmed me.



I started a new game on Normal, earlier...we'll have that pans out.
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13 years ago
Jun 23, 2012, 9:40:25 AM
Tell me i'm not just imagining it or is the AI super-aggressive now once war is declared?!?! smiley: cry



Don't get me wrong, its loads better than the kinda passive 'reactive' enemies who really only counter-punched when it came to fighting me. This change caught me by surprise and instead of generally setting the pace of my military campaigns, I declared war and next thing I know, the enemy has half a dozen fleets punching through my perimeter and tearing up my rear areas... OUCH!



I dunno what you guys did but I like it! (In a 'please dont hurt me anymore' kind of way... smiley: lol.png" alt="smiley: smiley: lol" title="smiley: lol" /> )
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13 years ago
Jun 23, 2012, 9:56:52 PM
Not just you, I'm finding that the game just sky rocketed and as has been said may even have to scale back the difficulty I'm playing back a little until I get back to grips. I whole heartedly approve though, seriously an awesome job.
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13 years ago
Jun 23, 2012, 4:14:34 PM
Hopefully good A.I means that cheating should become less.The A.I cheats at every level apart from easy from reading the release notes.
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13 years ago
Jun 23, 2012, 2:44:37 PM
I can confirm that serious difficulty is much more challenging than before. I might have to turn down the game difficulty.



Of course, I am sure there is some way to cheese the AI.



EDIT: also noticed AI doing lots of missile swarms.
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13 years ago
Jun 23, 2012, 2:24:13 PM
Went into my old game where I am curbstomping everyone. Instantly got two cease-fire offers.



Seems the AI is more reasonable now.
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13 years ago
Jun 23, 2012, 12:40:34 PM
I look forward to read how your war turns out Darksider. Having the AI be that aggressive sounds like a challenge.
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13 years ago
Jun 23, 2012, 10:38:52 AM
Theodemir wrote:
At least the United Empire AI in my current game have more than 5 systems by turn 100 in 0.51.2 compared to 4 prior. In fact they have a lot and have colonised very aggressively, and I'm liking it as you are smiley: smile



Weirdly though Darksider in the same game the top three [ofsix;Pilgrims1st,UE2nd] with me being third in points have them offering peace treaties, open borders and coop pacts. Ironic since I really want to declare war on them! The boot is definitely on the other foot for diplomacy... or not from your experience. Sounds like Amplitude have really polished the AI & diplomacy since the last patch [0.48.2]. Huzzah!



I think I'll go to war and see if I can experience this aggressive warfare from the AI you speak of, sounds like the AI could actually win oO'




No, you're right, diplomacy has definitely gotten a boost as well. I didn't mention that as it didn't worry me so much as the tidal wave of enemy ships that overran EVERYTHING! smiley: smile



I get the feeling I might need to declare war as early as possibly, just to prevent an enemy from having time to stockpile enough ships to simply overwhelm me in numbers...



on further consideration, this might actually be a serious concern. The AI's ability to amass large numbers wasn't really so bad when it you was you driving the pace of the game; now that the AI is stepping up, it might be necessary to trim back their 'cheating' a little...
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