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Conquest victory the easiest?

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13 years ago
Jul 20, 2012, 6:38:22 PM
Evil4Zerggin wrote:
It would have to be more complicated than that--otherwise the first person to land their free colony ship would win instantly smiley: wink




Considering that all victory conditions are disabled (or outright impossible) in the first 30 turns, there's no worry of that.
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13 years ago
Jul 22, 2012, 7:32:45 AM
I usually do this through cold war as the AI does a terrible job at defending the core in a spiral 8 map. Probably why I always end up at war with 2 or 3 of them but hey you cant be bothered to defend that system with a tier 0 planet and nice resources you shouldnt expect to keep it.
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13 years ago
Jul 22, 2012, 6:22:10 AM
I guess it would be harder to go conquest on a big map. I usually play on a normal sized one where claiming any territory in the center of the galaxy just enrages everyone.
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13 years ago
Jul 21, 2012, 11:17:39 AM
With amoeba, playing against all the other races, I find (on serious difficulty anyway) for expansion victory to be the easiest (that's why I always disable along with econ victory), the next easiest being diplo or domination victory.
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13 years ago
Jul 21, 2012, 3:54:55 AM
Like everyone else has said, it really depends on what faction or type of playstyle you follow.

I've yet to do a conquest victory, mostly because I've avoided the pure 'have to kill to win' species or custom one.



Heck just go Ameoba with no cravers and other ameobas and going for an alliance victory is my easiest. Second is Sophons with no other Sophons for a scientific victory.



Conquest is probably easy if it's just you and one other easy or newbie AI on a small map? Longest, if you add more space and species to the mix.
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13 years ago
Jul 21, 2012, 3:02:24 AM
I always end up with a domination victory as the sowers. I dont plan to get it from the start but one war tends to lead to another as the AI demand resources I dont want to give up and eventually war declare on me. Before I know it is turn 150ish I have conquered 2 or 3 AI on 8 spiral huge and am closing in on victory.
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13 years ago
Jul 20, 2012, 10:05:52 PM
Draco18s wrote:
Really expansion victory needs to be tweaked to be something like "twice as big as the next biggest empire" as right now, getting past the half-way mark on colonizing the galaxy is very very difficult. Getting past two thirds turns into "I've won already! gah! CLEAN UP IS ANNOYING."




Yeah, mopping up pockets of resistance and crumbling remnants of once powerful empires is fun in its own way, but since dealing another faction a death blow (i.e. capturing its last world) is not accompanied by some sort of victory clip etc which warms one's tummy, the game more or less loses its appeal once it has become obvious that one will win...
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13 years ago
Jul 20, 2012, 6:41:47 PM
Igncom1 wrote:
What? smiley: confused




I know at least one victory condition already states that it isn't even checked until turn 30. So that's what you'd do here too. Leave it disabled until a certain other trigger condition (e.g. second largest empire is at least X systems, or not until turn 30, or...).
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13 years ago
Jul 20, 2012, 6:39:32 PM
Draco18s wrote:
Considering that all victory conditions are disabled (or outright impossible) in the first 30 turns, there's no worry of that.




What? smiley: confused
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13 years ago
Jul 20, 2012, 11:25:58 AM
Is it just me or do you guys find conquest victories a lot easier to achieve than the others? I normally expand pretty quickly to make sure I get a few good systems at the center of the map, which normally pisses off everyone else. But if I don't want to get blocked in I don't have much of a choice. Even when I try to play a peaceful game I normally get DOW'd on sooner or later. Since I don't want to get run over I keep my fleets up to speed, and then once I've wiped out their offensive powers...well why not take a system or two to teach them a lesson right? I then get called out for being an over expanding jerk even though they attacked me. Once that happens it's only a matter of time before someone else DOWs and the whole cycle starts again.



Sticking in your own little corner of the galaxy seems like putting yourself at a huge disadvantage FIDS wise. Is it even possible to win like that? I know I could just destroy the enemy fleets and then make peace...but at that point it's honestly quicker to just sweep them up.



How do you guys play when you're not going for a domination victory?
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13 years ago
Jul 20, 2012, 6:36:07 PM
Draco18s wrote:
Really expansion victory needs to be tweaked to be something like "twice as big as the next biggest empire" as right now, getting past the half-way mark on colonizing the galaxy is very very difficult. Getting past two thirds turns into "I've won already! gah! CLEAN UP IS ANNOYING."




It would have to be more complicated than that--otherwise the first person to land their free colony ship would win instantly smiley: wink



The problem right now is that there is no advantage to defending at all--therefore, it is in the interest of even a slightly militarily stronger empire to attack.
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13 years ago
Jul 20, 2012, 6:28:43 PM
It depends on the map size, medium maps seem to be quite balanced in their size.
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13 years ago
Jul 20, 2012, 6:27:03 PM
Really expansion victory needs to be tweaked to be something like "twice as big as the next biggest empire" as right now, getting past the half-way mark on colonizing the galaxy is very very difficult. Getting past two thirds turns into "I've won already! gah! CLEAN UP IS ANNOYING."
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13 years ago
Jul 20, 2012, 6:10:32 PM
With the right spec-op's, espionage, diplomacy and of course, powerful siege weapons (Possibly endless ones) you could find multiple ways of cracking a system!



Besides, isn't that the point of an expansion victory? so you don't have to spend ages cleaning up the map.
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13 years ago
Jul 20, 2012, 6:06:34 PM
Igncom1 wrote:
Personally i want to surround planets with massive space stations requiring massive sieges and boarding actions, 40k style. (Mainly a immersion thing.)




I would absolutely love that! The downside would be that, with defences like that surrounding almost every planet, a domination victory would take forever because it would take forever to conquer such fortress systems in the dozens...
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13 years ago
Jul 20, 2012, 5:57:02 PM
Considering its easy to win the battle, its easy to win the war.



Im guessing we need to wait for is the ES 'entrenchment' update, so players can use strong enough static defenses to resist enemy fleets.



Personally i want to surround planets with massive space stations requiring massive sieges and boarding actions, 40k style. (Mainly a immersion thing.)
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13 years ago
Jul 20, 2012, 5:50:18 PM
chromodynamics wrote:
Lots of people seem to think you need to expand everywhere and have military to win, you do not. The fids impact is much less than youd expect. You waste a lot of resources on military and expansion that could be put to use on building up the systems into uber-systems.




I got a science victory, wonder victory, and expansion victory all at the same time, one game.



Admittedly the game didn't count the expansion (I only had 73% of the galaxy, but I'd not bothered with conquering any more as I wanted to play with the wonder victory, and had to slow down my science victor to get the wonder conditions met).
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13 years ago
Jul 20, 2012, 4:03:19 PM
Lots of people seem to think you need to expand everywhere and have military to win, you do not. The fids impact is much less than youd expect. You waste a lot of resources on military and expansion that could be put to use on building up the systems into uber-systems.



I never do domination victories. Nearly always science ones. I just take the best systems I can find in my arm and the core and ignore the others. I try to keep expansion small. I just get 10-15 systems and take no more. I can win on impossible in less than 200 turns with that many systems. I don't build any influence buildings, I think they annoy people, not certain about that though. I often end up with my systems well inside other peoples territory. I just use diplomacy to keep people happy. Trades of resources or tech to get agreements. I will happily give up my monopolies if they ask for resources. I dont do any military research at all. Usually have no fleets whatsoever. Just focus on building my empire. If I do end up with someone getting annoyed and its usually easy to make them happy again with a trade of some science.
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