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Absurd Anomalies

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12 years ago
Dec 15, 2012, 11:56:33 AM
Igncom1 wrote:
Hovering moss clouds?



Gas bag jellyfish?



I like the idea, as before never change ES.




These things are not new to those that have read proper science fiction extensively; and are indeed possible, maybe even probable, in this universe.



Full marks to the devs, who ARE obviously well read, for including such things; and please, let's have more!
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12 years ago
Dec 14, 2012, 8:11:02 PM
At first i found these things to be alittle off putting but then again who know's how the dust is effecting things in the galaxy. I'm fine with them now, even tend to try & keep them safe as they are more unique treasure's to my Empire.
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12 years ago
Dec 14, 2012, 8:39:17 PM
Hovering moss clouds?



Gas bag jellyfish?



I like the idea, as before never change ES.
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12 years ago
Dec 15, 2012, 2:34:10 AM
......really now, galaxy generator?



These are the sort of things that can cause me to restart a game.
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12 years ago
Dec 15, 2012, 4:00:48 AM
Troodon wrote:
......really now, galaxy generator?



These are the sort of things that can cause me to restart a game.




If this is the case perhaps it's time to broaden your creative horizons. :P
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12 years ago
Dec 15, 2012, 9:45:08 AM
TheFrozenOne wrote:
Yea, it really bugs me to find gas giants with "fertile soil".




Depends on your definition of soil.



They could be floating kelp fields located at a pocket of mineral rich gases!
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12 years ago
Dec 15, 2012, 2:02:07 PM
Igncom1 wrote:
Depends on your definition of soil.



They could be floating kelp fields located at a pocket of mineral rich gases!




A fair comment. But I think in terms of gameplay it needs to be changed.



There are systems in place so that you can estimate things based on known rules. Like the color/type of stars as a reflection of their planetary bodies. Or the upgrades only affecting certain kinds of systems.



If any anomaly can occur on any planet, then that removes a bit of that predictability. A 4X game needs a level of cohesion in that manner to allow for a directed strategy. It it's all random and you need to do mental gymnastics just to make it work, thematically, than it's a little annoying/surprising in a bad way.



For example, obviously rich soil could occur on a gas giant. Floating in the upper atmosphere, perhaps some kind of low orbit rocky body. Whatever. You can make it work in your mind easily, with anything. But it doesn't tie in with the rest of your strategy. You're never going to anticipate a rich soil gas giant and wouldn't ever accommodate such bonuses on a planet type so unsuited.
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12 years ago
Dec 15, 2012, 5:15:24 PM
An anomaly that is predictable is not an anomaly.



And besides, you cannot plan for the unexpected and that prevents the game becoming stale.



If you know what will happen in every game, because you can read the entire map from the color of the stars or something silly like that then your game will be the most boring and stale thing since Excel.



And I won't stand to see such a change happen, no way no how.
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12 years ago
Dec 15, 2012, 5:22:05 PM
I don't have the file but in the event that adds anomalies to your planets it gave me a Garden of Eden on a planet, which happened to be made of lava.
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12 years ago
Dec 15, 2012, 5:29:43 PM
Imagination has been one of my greatest aspects in my life, i can easily get carried away in it. Any of these anomalies can be easily given a reason for their existence; rich soil on a gas giant could simply be a rich atmosphere or particles of soil floating around, floating island size rocks.

The more the better, if it makes me think and ask questions on how and why a planet has a said anomaly, even better. Since Endless Space is a sandbox you can just make up your own lore/ fluff for these things. It certainly spices up the game. Once again all i can say is "Endless", they did some crazy stuff sometimes.
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12 years ago
Dec 16, 2012, 12:48:54 AM
At first I really felt these kinds of anomalies went against the immersion, but then I kind of felt it could be explained by all sorts of radical situations. And in a game where you can terraform barren rocks into verdant jungles and entire civillizations enjoy a "Permanent Vacation" what couldn't possible?
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12 years ago
Dec 16, 2012, 10:20:55 AM
Think of the anomaly as a vague description and explain the weird stuff with your own mind.
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12 years ago
Dec 16, 2012, 11:11:28 AM
stuff like this demonstrates just how much work the Devs still need to do on the game... although somewhat amusing seeing mixed up anomalies etc, it's also quite annoying at this point into development where the small bits and pieces should essentially be working so that the Devs can focus on the bigger issues...
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