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[Discussion] Design question

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13 years ago
Mar 9, 2012, 1:39:14 PM
znork wrote:
the thing is trasman is that if people dont have it they will whine. If they have it tey turn it off. And people rewving games never play them so long as to turn stuff like that off they just whine that its not there and gives the game a lover grade.




They can whine all they want (they will ALWAYS whine about something).

As long as hteir wihining doesn't have proper merit, who cares.



Having solar systems with planet orbits has never been a "make-or-break" feature. And if it is for someone, I have to question their sanity. A clean and fuctional UI is a must.
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13 years ago
Mar 9, 2012, 10:06:06 AM
people like shining things. That is why gold is so expensive. So i sugest make it functunal and butifull but we also have to be emerged in the game. Getting this wron weel anger a lot of people. I know i have seen what happenssmiley: biggrin
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13 years ago
Mar 9, 2012, 11:56:36 AM
znork wrote:
people like shining things. That is why gold is so expensive. So i sugest make it functunal and butifull but we also have to be emerged in the game. Getting this wron weel anger a lot of people. I know i have seen what happenssmiley: biggrin


Haven't we all, I think there are hardly any person attending this forum that is of a different opinion.
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13 years ago
Mar 9, 2012, 1:22:03 PM
xord wrote:
??????????????


Please keep posts to actual contents and not just a bunch of questionmarks. I will remove such posts from now on.
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13 years ago
Mar 9, 2012, 1:24:17 PM
Alderbranch wrote:
Please keep posts to actual contents and not just a bunch of questionmarks. I will remove such posts from now on.


i wanted to post one question mark but you can't post only a question mark
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13 years ago
Mar 9, 2012, 1:26:44 PM
Zep' wrote:
Scrolling the list of planets wasn't a good solution ?




Since they wouldn't all be on the screen..I guess the answer would be "no".
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13 years ago
Mar 9, 2012, 1:28:29 PM
znork wrote:
well make it optional the spacetroll. smiley: biggrin




Waste of time and resources better spent elsewhere...
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13 years ago
Mar 9, 2012, 1:30:36 PM
the thing is trasman is that if people dont have it they will whine. If they have it tey turn it off. And people rewving games never play them so long as to turn stuff like that off they just whine that its not there and gives the game a lover grade.
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13 years ago
Mar 9, 2012, 1:34:33 PM
xord wrote:
i wanted to post one question mark but you can't post only a question mark




And that is a bad post since none knows what the point of your post was to beginwith... hence add some actual contents that does contribute something please.



znork wrote:
the thing is trasman is that if people dont have it they will whine. If they have it tey turn it off. And people rewving games never play them so long as to turn stuff like that off they just whine that its not there and gives the game a lover grade.




Znork is right in this. Its sadly the exact same comment ill use to counter his own argument in another thread. smiley: smile
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13 years ago
Mar 9, 2012, 1:36:17 PM
yes but in this thread i dont have to choose so i want it all. hade i been forced to choose then we would have goten a clerar answer
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13 years ago
Mar 8, 2012, 11:35:24 PM
Maybe the first time a fleet arrives in a new system, an optional video sequence (rendered in the in-game engine, maybe?) doing a nice solar flyby or something?



Now I remember what this quandary reminded me of. East India Company! The docking/trading menu. Prior to the Director's cut/GOTY edition, every time you went into a port with a fleet to trade, it had to load up a nice but ultimately useless 3D render of the town. After much debate, the devs finally put in the option of simply having a menu overlay instead of the 3D representation. Made the game much more fluid, especially considering you're menu hopping a lot.




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13 years ago
Mar 9, 2012, 1:41:04 PM
Yes but it also has to look good and make you feel that you are running solar sytem
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13 years ago
Mar 9, 2012, 1:45:42 PM
znork wrote:
Yes but it also has to look good and make you feel that you are running solar sytem




Well only for the first times to get you into the game.. after that it usually goes mechanical on howto make everything better, faster, stronger etc
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13 years ago
Mar 9, 2012, 1:53:30 PM
yes but the frist time is very imporant reviews are often bassed on that.
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13 years ago
Mar 9, 2012, 2:17:09 PM
znork wrote:
yes but the frist time is very imporant reviews are often bassed on that.




That and the single player part
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13 years ago
Mar 9, 2012, 2:24:39 PM
Yes, albeit you can get 2 separate reviews.

I remember the reviews about R.U.S.E. in that respect. SP was so/so but MP was glowing, as far as reviews go.



Alderbranch wrote:
That and the single player part
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13 years ago
Mar 11, 2012, 10:01:04 AM
The system screen reminded me of MOO3 screen and i never liked nor MOO3 nor its GUI.



I have nothing against the way the system is represented in The Endless though.



However a small picture somewhere on that screen with a star and planets on orbits would be nice. Could be put somewhere with system-wide FIDS/aproval/etc info. ( BTW will there be such a thing or will we have only per-planet info as it is shown here?).
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13 years ago
Mar 12, 2012, 3:29:05 PM
Okim wrote:
The system screen reminded me of MOO3 screen and i never liked nor MOO3 nor its GUI.



I have nothing against the way the system is represented in The Endless though.



However a small picture somewhere on that screen with a star and planets on orbits would be nice. Could be put somewhere with system-wide FIDS/aproval/etc info. ( BTW will there be such a thing or will we have only per-planet info as it is shown here?).




System wide details would be really useful especially if the build queues etc. are per system not per planet.
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13 years ago
Mar 12, 2012, 4:24:11 PM
Pylon wrote:
Maybe the first time a fleet arrives in a new system, an optional video sequence (rendered in the in-game engine, maybe?) doing a nice solar flyby or something?




damn this is exactly what we had in mind, but sadly we had to put it on our wish list to be able to face reality... doesn't mean we are giving up yet...
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13 years ago
Mar 12, 2012, 4:42:36 PM
I've got a question regarding race design. Are the general looks of the predefined races already decided or are there still some future polls that will let us influence how the species will look? And will we be able to customize the appearance of custom races or will we have to make do with uploaded pictures?
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13 years ago
Mar 12, 2012, 6:39:35 PM
The system view of the game reminds me of MOO3 and since it was the only good thing this game did I quite like it the way it is in the screenshots. The planet view is also very good IMO.
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13 years ago
Mar 12, 2012, 6:47:23 PM
I have another question regarding alien species. Is there going to be a species with an emphasis on organic technology, or will you be able to create one?
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13 years ago
Mar 7, 2012, 4:09:10 PM
yes that is a very valied point how the planets is shown is a littel vired agaree
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13 years ago
Mar 7, 2012, 4:54:48 PM
Actually its very nice when you go for streamlined and fastpaced play.... easy and fast to overview instead of the entire solarsystem view...
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13 years ago
Mar 7, 2012, 4:55:52 PM
well there was this game that forgot a good town screen. so a god system view is a mustsmiley: biggrin

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13 years ago
Mar 7, 2012, 4:57:38 PM
Alternatives are great. The new townscreen for this game I still consider good from a MP-perspective... it doesnt clutter stuff up.

So turnable on/off yet again? smiley: smile
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13 years ago
Mar 7, 2012, 5:05:23 PM
Yeah and in order to do that you gotta remove redundant stuff no? smiley: smile See you keep agreeing with me before you even know you would smiley: wink



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13 years ago
Mar 7, 2012, 5:15:40 PM
Yeah, you should know better by now. smiley: smile I was right about the champagne-bet too remember smiley: biggrin
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13 years ago
Mar 7, 2012, 5:59:51 PM
To come back on topic, what we wanted was to have both beautiful planets and a very gameplay efficient view.

The original prototype had the view start with all the planets around the sun, and then move quickly in place to all face the player more or less as they are now.

that was nice, but after seeing that animation one time too many, it made you want to simply be more efficient.

keeping the perspective was also creating a hierarchy between the front planets and the back planets, and all the planets had to be small in order to fit in the screen, so for us it was not an option.












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13 years ago
Mar 7, 2012, 3:06:13 PM
First let me say I love what you guys are doing with this enterprise, getting a new awesome 4x game out while including the community in it's development is just awesome and it really should become an example to follow for other in my opinion. Well in any case, I wanted to ask the only thing I did not like from everything you guys have showed of Endless Space until now; and that is merely the system view. To me it breaks the immersion to have all the planets lined up, instead of simply showing the entire star system, with a beautiful star in the middle as a plus. I am sure this has to have come up during design meetings and the such, so the real questions is why you guys decided to go this way instead of the full star system view. I am really curious about this.
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13 years ago
Mar 7, 2012, 6:43:36 PM
znork wrote:
well make it optional the spacetroll. smiley: biggrin




What he said... not to mention it adds flavor when letting people try it out. Even if you tire of it... its still an option you should let gamers decide. Especially if it was made already.
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13 years ago
Mar 7, 2012, 8:01:27 PM
Practicality over visual drool. I don't mind the planet/system view... Reminds me of BOTF.








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13 years ago
Mar 8, 2012, 1:35:33 AM
Yeah, I'm with the devs on this one. I think it's a very tasteful and efficient way of operating "in-system" as it were, and speaks more to a clinical, business-like interface.



Big fan. That said, I loved Star Ruler's effort in that regard, with the orbiting planetary bodies in individual systems.




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13 years ago
Mar 8, 2012, 2:16:58 AM
Then it's just another argument of practicality versus aesthetics(it kinda reminds me of women armor in games smiley: biggrin ), with practicality coming up on top on this one. Nevertheless, as it has been suggested here, if a more aesthetic system screen had already been implemented; why not make it optional? I for one would totally use that one, unless there were like a trillion planets per system; but since it has already been restricted by design to like 6 or 7, it should not be a problem.

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13 years ago
Mar 8, 2012, 4:33:49 AM
I like the perspective to add some efficiency to the process. Far too often games fall prey to 'ooh shiny' for a cut scene 99.9% of players would rather skip once they've seen it one time.



i'm all for efficiency of play for when the game gets heavy and you want to jump straight to the point. Then again I admit the first draw is the way a game looks which at times detracts from gameplay and distra... oooh shiny....


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13 years ago
Mar 8, 2012, 7:27:48 AM
maceman wrote:
I like the perspective to add some efficiency to the process. Far too often games fall prey to 'ooh shiny' for a cut scene 99.9% of players would rather skip once they've seen it one time.



i'm all for efficiency of play for when the game gets heavy and you want to jump straight to the point. Then again I admit the first draw is the way a game looks which at times detracts from gameplay and distra... oooh shiny....




Yeah and the games where ive seen its possible to skip em either by settings or a big "skip" button works like a charm form me. I have a preference of both being there.
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13 years ago
Mar 8, 2012, 7:42:14 AM
SpaceTroll wrote:
and all the planets had to be small in order to fit in the screen, so for us it was not an option.




Scrolling the list of planets wasn't a good solution ?
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13 years ago
Mar 8, 2012, 8:05:52 AM
It looks quite functional. I admit a "realistic" system view would be nice, but more eye-candy than anything else.



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13 years ago
Mar 8, 2012, 8:56:10 AM
Alderbranch wrote:
Yeah and the games where ive seen its possible to skip em either by settings or a big "skip" button works like a charm form me. I have a preference of both being there.




aaaa the old nice skip button smiley: biggrin
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13 years ago
Mar 8, 2012, 9:45:07 AM
I click it without even noticing until I come across that occasional game that *forces* you to watch the entire cut scene ever time... grrr







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