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[Discussion] Combat: what is going on? Why do I not have time to select a tactic?

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12 years ago
May 4, 2012, 6:15:25 PM
I'm about the same age as GreyZOmbie's avatar looks, and believe me, I don't need, like or desire this RTS cr@p in a TBS strategy game. Its not like this is Total War, with tons of specialized units to move around a massive battlefield in real time - and even that game has a pause button. No, the tactical battle mode is just a trailer with some phoney buttons to jam in a hurry, as if doing that will affect the outcome of the cinematic. Sorry, I really like most of the game, but I'm not buying the tactical battle part of it one bit.
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12 years ago
May 4, 2012, 3:11:14 PM
Azrael wrote:
I think maybe not a pause button, so then it can be transferred to multiplayer, but just extra time. If it was 15 or 20 seconds long, it would be long enough to gain your bearings and prepare for attack.


I agree, this will be perfect solution. Or maybe do pause with option for single player? Not all gamers are hardcore enough to make quick decisions smiley: smile
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12 years ago
May 4, 2012, 3:01:10 PM
I think maybe not a pause button, so then it can be transferred to multiplayer, but just extra time. If it was 15 or 20 seconds long, it would be long enough to gain your bearings and prepare for attack.
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12 years ago
May 4, 2012, 2:52:17 PM
Sharidann wrote:
Correct.

You can change as long as the phase doesn't go active...




I just have to add, that since I know the cards I can play by now, I simply play either a defensive card on first turn or the dust warhead card if I'm heavily relying on missiles. Then I see what the enemy does and what weapons he has got and react accordingly.

So far there has really not been any time stress, at least on me, once you know which card has which effects.
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12 years ago
May 4, 2012, 12:24:02 PM
Correct.

You can change as long as the phase doesn't go active...

Inquisitioner wrote:
Correct me if I'm wrong. But if after you selected your first card and the first phase is playing. You still got the option to select your second card until that phase ends?
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12 years ago
May 4, 2012, 11:41:27 AM
VieuxChat wrote:
But 5 seconds are just... well... short ? Maybe add a way to change how many time you have.

And maybe a module that reduce that time for your opponent and force the AI to randomly chose ? :P




Correct me if I'm wrong. But if after you selected your first card and the first phase is playing. You still got the option to select your second card until that phase ends?
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12 years ago
May 4, 2012, 10:55:29 AM
But 5 seconds are just... well... short ? Maybe add a way to change how many time you have.

And maybe a module that reduce that time for your opponent and force the AI to randomly chose ? :P
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12 years ago
May 4, 2012, 10:00:58 AM
Agree, if you add pause to single-player you'll get a big disadvantage when moving to multi-player. It's better to plan ahead simply if possible.
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12 years ago
May 4, 2012, 10:00:07 AM
I don't like "lively" games...but nevermind, I can see this is already a lost cause.
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12 years ago
May 4, 2012, 6:48:31 AM
Not having the pause, I suppose, is in part for multiplayer.



Besides that, you can check out the cards beforehand and reflect on your strategy. smiley: smile Also, you only need to decide on your FIRST card right away, you can decide for the SECOND whilst the Long range phase plays, then for the Short range whilst the middle range plays. smiley: smile

Keeps things lively I think. smiley: smile

gunnergoz wrote:
I've tried manual battle management and I get about 5 seconds to read 3 or 4 tactical option cards...which I can't assimilate in time to make a decision. So the battle proceeds with "no selection made" or somesuch and I go into battle without having played any of the tactical options...and lose, most of the time. Heck, I don't even really know what the choices would have been, so quickly did the screen go past me before battle commenced.



For a turn based game to have this sort of lack of control over the tactical battle phase is inexplicable to me. If there is a "pause" button, I did not see it. Is there one? If there isn't, then I think the game needs it for those of us who like to think and play, and not twitch and play. So far this is my only real disappointment in the game. I'd sure hate to have to default to auto-resolve because the tactical screens look really interesting and have a lot of potential. But the whole thing just through and out by like yeserday's beer...
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