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[Discussion] Planetary Invasion? Ground Combat?

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12 years ago
May 3, 2012, 2:11:22 PM
Thanks for the reply.



Just to clarify...so presently, the player does not build troop transports or ground combat units? Can you please provide any further detail on the mechanics of how a ground assault takes place? Also, is there planetary bombardment from orbit?
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12 years ago
May 3, 2012, 2:15:44 PM
Jarhead0331 wrote:
Thanks for the reply.



Just to clarify...so presently, the player does not build troop transports or ground combat units? Can you please provide any further detail on the mechanics of how a ground assault takes place? Also, is there planetary bombardment from orbit?




You have to have a fleet in an enemy system's orbit. Then you can opt to invade the system. System invasion strength depends on the defensive strength of the colony on the one hand and on the other hand on the military strength of the invading fleet. There are special modules for the ships to increase invasion strength by orbital bombardment capacity.

Every round the ownership of the invaded system declines for the besieged, until it goes to zero and you get the system and all its buildings and population, it seems.

But the approval rating of the new populace is almost zero, at first, and of course your ownership of the system is essentially nonexistent. Every little enemy fleet can take it back in a single turn, so you have to guard it for a while.
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12 years ago
May 3, 2012, 5:58:45 PM
Nosferatiel wrote:
You have to have a fleet in an enemy system's orbit. Then you can opt to invade the system. System invasion strength depends on the defensive strength of the colony on the one hand and on the other hand on the military strength of the invading fleet. There are special modules for the ships to increase invasion strength by orbital bombardment capacity.

Every round the ownership of the invaded system declines for the besieged, until it goes to zero and you get the system and all its buildings and population, it seems.

But the approval rating of the new populace is almost zero, at first, and of course your ownership of the system is essentially nonexistent. Every little enemy fleet can take it back in a single turn, so you have to guard it for a while.




Still very cool though!
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12 years ago
May 4, 2012, 2:39:15 PM
Jarhead0331 wrote:
I asked this in the faq thread, but have not received a response yet. I think the topic deserves its own thread.



Will Endless Space feature any form of planetary invasion and ground combat? I think this is essential for immersion and no "ultimate" space 4x game can be complete without it. It does not need to be fully featured. It could be abstracted. But I believe constructing troop transports and ground units and having the option of landing them on enemy colonies is a key component of any 4x game. Planetary bombardment is also important for softening up defensive structures and units, or for devastating industry/population.



In MOO3, I loved building combined arms units and joining them together into Armies, Corps and divisions. Despite all the criticism MOO3 gets, no other 4x game has permitted this kind of flexibility in ground combat. I'd love to see something like it in ES.



So, are these features planned for the release build. If not, can we ever expect them in an add-on/patch?



Thanks.




I too miss very much ground combat in 4X. GalCiv model "population is troops" strikes me as dumb, Distant Worlds in marginally better but still bland. For all the flak MoO III took, the ground combat part was pure genius. I would be very happy to see somenthing like that in ES.
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12 years ago
May 4, 2012, 3:05:02 PM
I agree, I would like to see some kind of ground troops that I can use. I dont like the fact that I just have to leave my ships there until it is conquered, I want to have a larger say in how the battle goes.
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12 years ago
May 4, 2012, 3:36:39 PM
I have mixed feelings on this topic- there is no sense adding it to the game unless it is very well done, and that can be especially difficult, consensually speaking. If not well done, it would only serve to clutter up the game.

In my, as of yet, limited experience with this game, however, I would be shocked if any additional game features weren't exceptional. Honestly one of the best strategy titles I've played in a while.
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12 years ago
May 3, 2012, 1:52:42 PM
I asked this in the faq thread, but have not received a response yet. I think the topic deserves its own thread.



Will Endless Space feature any form of planetary invasion and ground combat? I think this is essential for immersion and no "ultimate" space 4x game can be complete without it. It does not need to be fully featured. It could be abstracted. But I believe constructing troop transports and ground units and having the option of landing them on enemy colonies is a key component of any 4x game. Planetary bombardment is also important for softening up defensive structures and units, or for devastating industry/population.



In MOO3, I loved building combined arms units and joining them together into Armies, Corps and divisions. Despite all the criticism MOO3 gets, no other 4x game has permitted this kind of flexibility in ground combat. I'd love to see something like it in ES.



So, are these features planned for the release build. If not, can we ever expect them in an add-on/patch?



Thanks.
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12 years ago
May 4, 2012, 7:31:32 PM
How did the invasions in the MoO series compare to those in Star Wars: Rebellion? The latter's was pretty basic
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12 years ago
May 4, 2012, 9:45:13 PM
I don't particularly care about the combat being complex, but I'd love to see some kind of visual representation of the combat playing out. MoO2 had a simple animation that to this day adds huge amounts of character to planetary invasion. In fact after my first day playing I'd say my only problem with the game so far is the planets don't grow in character as they are colonized. Having simple textures that could be applied to planets to make populated worlds look like they have cities or exploited worlds to look like they are more farmland/industrial would add alot of character.
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12 years ago
May 4, 2012, 10:45:51 PM
ye battles are simulated but you see the fight if you want and thats pretty cool.

i never liked manual battles cus it takes than ages to play 1 game.

but we all have our preferences i guess.

ground troops isnt rly a deal if you got a stack of uge ships pwning a planet of nuking it smiley: smile)

i like some preset in battles in space and they are there i think but i have not yet tried it and maybee it req some skills aswell skills,skills,skills smiley: biggrin
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12 years ago
May 5, 2012, 6:23:17 AM
You can add troups on your templates (under the support tab in the ship designer)
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12 years ago
May 5, 2012, 5:47:50 PM
couldn't it be something similar akin to star wars empire at war? Being able to built buildings / infantry and then a single battle to conquer it. It wouldn't have to be complex maps either. Just enough to fit the typ of planet and perhaps the strategic importance. Speaking of strategic importance, is it possible to assign something like that? Say you have conquered a planet/system that is vital for your defense? Can you tell that to your AI or something so that they'll fight harder to keep it under your control?
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