ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Whilst I don't mind the new UI, I think the bars above the planets don't really look very good, IMO it would be better if there were no planet display in galaxy view (ie those white/blue/red dots) as they make the bars seem too thick and ugly, the old UI looked very fluid and well designed compared to this. Also, the little icons showing current constructions are tiny and look strangely aliased.
i simply have to agree on the thread starters opnion. i like the new functions and would like to keep em but on the other hand i realy realy want the old look back and i dont think it would be a problem maybe as ruther suggested as filter or option or simply as keep the new fuction but use the old design a icon next to the system is okay maybe as well you should blend it out if you start to scroll out farther to lets say 5 -7 systems on screen.
yes it is a good thing that we can in an look what is on production and if there ship in hangar but it look too squarish to me i would like a more round design for it
you can either have the sleek design UI which is better for me, or the more informative box above the planet which makes me want go on a rampage, even though it's slightly better and makes it a little easier instead of looking around through all the menus
VieuxChat wrote: But not if you could colonize the planet that would hold the resource. you just knew that there was some resource, but not on what planet. It's really easier to plan colony ships with that information (I don't have to clic on the system to know if I can colonize the planet with the precious resource I want)
I certainly understand the notion, but sincerely disagree with the idea of shipping out colony ships to these planets without clicking to see what the planet has. I've seen some horrible, horrible planets out there with the oddest rare resources. o_O
I like the new UI better especially the galaxy view where planets are shown above the name and the elements that planet contains above that. Makes things so much easier and quicker IMO
If this is a question about aesthetics, then the boxes is kind of contrary to the rest of the UI. If this is a question about the presentation of information, that's a different question.
I like that it shows current production and has the planets in order with what resources they might offer etc etc but i did like how slick the old galaxy ui was. maybe just rearrange and rework how it looks while still displaying the new information?
drunkenvalley wrote: I certainly understand the notion, but sincerely disagree with the idea of shipping out colony ships to these planets without clicking to see what the planet has. I've seen some horrible, horrible planets out there with the oddest rare resources. o_O
Maybe adding a color code of what kind is the planet would be good. And you don't need to have a full planet to get the bonus from the resource. so just colonize it and transfer population to other planets if you don't want the maluses. The resources are valuable enough to sacrifice a bit about the planet quality.
I also feel the new look makes the otherwise sublime interface look way to cluttered while showing little extra information. The blocks feel to heavy, especially the part which holds the planets like an carton of eggs.
Only thing I have to say is that the edges could be rounded to make it look better. I didn't like the old UI simply because it was hard for me to tell the difference between a colonized light blue marker vs uncolonized white.
But not if you could colonize the planet that would hold the resource. you just knew that there was some resource, but not on what planet. It's really easier to plan colony ships with that information (I don't have to clic on the system to know if I can colonize the planet with the precious resource I want)
As other posters have said, I like the new information but I don't like the box. Maybe it's one or the other and if so I'll take the information and the box but if there's a way to compromise and have the best of both then obviously I'd prefer that.
It's nice to be able to see all the important info about a system at a glance. However, the new UI is definitely more cluttered looking and makes the galaxy map kind of a mess, especially when zoomed out a bit.
Firstly your polling question creates bias in how you named the poll choices, secondly the new UI seems more unified, the planet icons on top look a lot better then when they were pushed to the side IMO, The new info is also useful, and the new display for blockades and invasions actually looks better then the old display IMO. Also if you noticed the resorces are now above the planet icon of the planet they occur on....brilliant!
Gamer_Sharkie wrote: Firstly your polling question creates bias in how you named the poll choices, secondly the new UI seems more unified, the planet icons on top look a lot better then when they were pushed to the side IMO, The new info is also useful, and the new display for blockades and invasions actually looks better then the old display IMO. Also if you noticed the resorces are now above the planet icon of the planet they occur on....brilliant!
Why does any of that require an ugly rectangle? I am all for new elements and additional details, just not their current implementation.
What you seem to have taken as "bias" is just a description, how else does one succinctly phrase the difference between a smooth, largely transparent interface and a block rectangle interface besides using those two, or similar, words?
Social-Pariah wrote: Why does any of that require an ugly rectangle? I am all for new elements and additional details, just not their current implementation.
What you seem to have taken as "bias" is just a description, how else does one succinctly phrase the difference between a smooth, largely transparent interface and a block rectangle interface besides using those two, or similar, words?
Social-Pariah wrote: Well there's a specific thing about the UI texture that I am highlighting for discussion, ergo, the shape and style.
Rather than say the content or resolution. A specific notion of what was at question was required I believe.
Either way, it is done.
I think it's the fact that you added in the word " smooth" which in conjunction to something like the UI implies a bias. Smooth as an adjective for something like a UI will always imply workability or ease of use. The addition of "block rectangle" also has an undertone of being negative since it's implying a rectangle being "blocky" and in this case the UI is more clunky. Maybe next time just make a poll with a simple choice such as Previous UI/Current UI. You state your opinion already in the first post so there's no reason to explain it as well in the actual poll choices. With the current choices, it sounds like you're just using people's inherent knowledge of what blocky and smooth mean when it concerns UI.
However, I miss the progress bars for outposts.Or recently invaded systems. Helped make it easier to figure out what system was weakest and where I should position my defensive fleets.
Taking that a bit farther, why can't I see the new info at farther out zoom levels? Why does it go away when i could use that info further out? For that matter, why does the farthest out zoom level display no game info at all?
Don't get me wrong, I like that they keep it uncluttered, but I think they could go for just a tad more substance myself. Not too much, just a little.
eddyvegas wrote: Taking that a bit farther, why can't I see the new info at farther out zoom levels? Why does it go away when i could use that info further out? For that matter, why does the farthest out zoom level display no game info at all?
Don't get me wrong, I like that they keep it uncluttered, but I think they could go for just a tad more substance myself. Not too much, just a little.
But it doesn't actually add anything especially new... and the UI is one of the key selling points of this game for me, it is a very stylish interface and that is a good thing. It is a pleasure to use, and the unobtrusive markers from before were a lot nicer.
It's not providing any additional substance, all the icons are the same, it just makes the galaxy a little map uglier, not the slightest bit more functional.
At least make them a bit more transparent or smoother please... just for the sake of uniformity and consistency with the rest of it.
Since everything else is so smooth and curved.
For any information that is added, it simply doesn't need that blockiness at all.
I actually agree with the original poster. I find that the boxy UI just doesn't do it for me; the additional information it provides comes at a cost of sleekness. The things they did add could be easily added to the old UI, as the build queue and hangar information could easily be spliced onto the left of the old UI. The resource indicator over the planets isn't a necessity for me, but it's a nice touch that the new UI has.
I had and continue to have a very strong negative reaction against the blocky planet holders. The information presented is good, but it looks clunky and feels intrusive. I've found it pretty distracting so far - I think I preferred the old ones!
Personally I find it bulky. Besides the loss of uniformity, "smoothness," it also leaves space for 6 planets even if there are only a couple. This is now a waste of space around my planet as an in-game aesthetic. As a selling feature the Alpha had it much better. It also didn't have extra black spaces that lookkind of gross and out of place. I think I am repeating myself now.
Please change it back... Please! PLEASE!
Thanks
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Some things like the current production is easily read on the empire menu.
I could care less about population as it is also shown on the empire page but now if it showed per planet.. well it would be more cluttered but useful for me.
Wherever you come down on this issue (I personally like the change, but I didn't spend as much time with the Alpha as many of you), I think we can all agree that if this is our worst problem, we're in for a heck of a game.
First impression is good for me, I have played just for a few minutes but the new UI looks good.
The only thing I found a little annoying is the little box under the planet icons (white, orange ones) on the galaxy screen, I am not to keen on the spiky look of it.
Once I play more I will be sure to provide more input.
I was pleasantly surprised to see the new system information, and while I'm not bothered by the new look, I see why people are turned off by it. It's possible that if the edges were rounded (no sharp corners here!), it would be nicer.
Maybe its possible to blend it in as a Filter option. I also prefer the old style over the new, the information is already available in the empire screen.
I like the extra information the new UI provides. The graphics is secondary to the fact that I now know at a glance if ships are in hangar, that something is built and how much pop the system has, at least for me.
The best solution in my opinion would be to make the new and old UI options in the menu.
Absolutely agree. Love the extra information, don't like the design. For example: it is nice that the box shows what the system is producing at the moment, but it looks very squiggly (especially on high resolution).
the old style did seem nicer, but I found you quickly get used to the boxes and there's a lot of (necessary) info contained in them, so I'd say it's ok
Nosferatiel wrote: I like the extra information the new UI provides. The graphics is secondary to the fact that I now know at a glance if ships are in hangar, that something is built and how much pop the system has, at least for me.
The best solution in my opinion would be to make the new and old UI options in the menu.
I would be happy to have some tweaking options yes, I do hope there will be some UI preferences at some point.
As the non-box was a lot more pleasing, the information could easily be added in the same format as before. ^^'
Seems a shame to spoil the gorgeousness for no reason.
As said before the new amount of info is nice, the design is yuk. Well it isn't exactly but when you compare it to the rest of the game, with a smooth cleen cut, less is more, attitude. Then they just appear clunky and ugly.
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Social-Pariah wrote: But it doesn't actually add anything especially new... and the UI is one of the key selling points of this game for me, it is a very stylish interface and that is a good thing. It is a pleasure to use, and the unobtrusive markers from before were a lot nicer.
It's not providing any additional substance, all the icons are the same, it just makes the galaxy a little map uglier, not the slightest bit more functional.
At least make them a bit more transparent or smoother please... just for the sake of uniformity and consistency with the rest of it.
Since everything else is so smooth and curved.
For any information that is added, it simply doesn't need that blockiness at all.
It's alot more useful ! You exactly know which planet has resources and if you already have colonized the planet or if you can colonize it !
But they could round the shape of the rectangle a bit.
I understand the OP's point, the UI was also something that grabbed my attention initially when I was checking out the game pre-purchase. Another case of personal preference- vote it up!
I like the amount of information that the new UI brings and am actually happy with the changes. The only thing that bothers me is how blurry the fonts are right now. I would expect a game like this to have a crisp and clear interface, but it really isn't right now.
VieuxChat wrote: It's alot more usefull ! You exactly know which planet has resources and if you already have colonized the planet or if you can colonize it !
But they could round the shape of the rectangle a bit.
Errr... the Alpha UI told you whether planets were colonised, whether you or couldn't and that there were resources in that system. O_o
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