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[Discussion] Should defencive technology outpace weapon technology?

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13 years ago
Jul 6, 2012, 4:05:40 AM
Shivetya wrote:
No, its backwards if you do that.



Common warfare method is, the enemy comes up with a new tech/weapon that gives them advantage and you then work to counter it or equal it.



Read the Lensman series for great fictional examples of it.




Some weapons that made conquest difficult were the castle, the machine gun, and some would say the atomic bomb. Not that these were defensive per se, they just made attacking useless.



In this regard, a fleet with a great attack power that is not hyperspace capable would end up being a 'defensive' weapon.... Which is oddly enough something cool that is missing from the game. Instead the game automatically makes invasions take time and does not permit holocaustic weapons to destroy planets in order to to slow down the advance...
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13 years ago
Jul 6, 2012, 4:12:38 AM
Gc3 wrote:
Some weapons that made conquest difficult were the castle, the machine gun, and some would say the atomic bomb. Not that these were defensive per se, they just made attacking useless.



In this regard, a fleet with a great attack power that is not hyperspace capable would end up being a 'defensive' weapon.... Which is oddly enough something cool that is missing from the game. Instead the game automatically makes invasions take time and does not permit holocaustic weapons to destroy planets in order to to slow down the advance...




Attack is the best form of defense (Fleets without additional speed modules could be classified as defensive by only having the speed to shuffle between a few worlds).



But i am against destroying planets in the game, (But not nuking them :twistsmiley: smile
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13 years ago
Jul 6, 2012, 10:59:24 AM
with the release out now and the buff to shields and anti-missiles, how do you feel about defense versus offense now?
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13 years ago
Jul 6, 2012, 11:06:36 AM
I love the balance, i still have my beef with how it actually works but if RPS stays then this is how i want it to stay.



I feel as if the game can begin to address other problems encountered as my ships can now easily make it into the melee phase unless i really start out teaching them.
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13 years ago
Jul 7, 2012, 11:24:10 AM
that balance tweak was definitely a good move. I love the new combat pace. Still remains the shear effectiveness of the destroyer hull. But I actually got to look into that to see if it still applies as much as before.
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13 years ago
Jul 7, 2012, 4:00:20 PM
I dunno, destroyers are good, but when backed up by battleships and cruisers you can easily wreak everything that comes your way.
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13 years ago
Jul 8, 2012, 4:24:27 AM
I would have preferred all weaponry types to need to go through shields and then armor before reaching the hull, that would make ship customization more better, like how MOO2 was.........very good.



The way it is right now, i just don't bother with defenses at all, because 9/10 you never have the right defenses.
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13 years ago
Jul 8, 2012, 8:33:22 PM
no the should be equal but a definate decision on what path to follow should be forced on you , attack minded or defence should be sub trees a concious choice on play style
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13 years ago
Jul 8, 2012, 10:05:35 PM
vulturepack wrote:
no the should be equal but a definate decision on what path to follow should be forced on you , attack minded or defence should be sub trees a concious choice on play style




If i understand what your saying, defenses and weapons occasionally split in the tech-tree, forcing you to choose between getting better defenses sooner or better weapons.



But more variation would be a fun idea, like weapons that increase a ships HP while being less accurate then the originals.
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13 years ago
Jun 26, 2012, 3:09:53 PM
Err yes, i don't like the changing of extremes when a defense for one weapon dose absolutely noting for another, i also don't want to see the GalCiv method of dealing with this where all defenses can work, but are only a 1/3rd as effective, because then all of the defenses are more or less the same.
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13 years ago
Jun 24, 2012, 4:43:56 PM
Seeing as the game is far from a space opera, i would say no, and even if that would be true, i would still say no. It doesnt help having people flying space buckets just because some of them do not take care of their war techs. smiley: sarcastic
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13 years ago
Jun 24, 2012, 6:38:44 PM
Reikoku wrote:
Seeing as the game is far from a space opera, i would say no, and even if that would be true, i would still say no. It doesnt help having people flying space buckets just because some of them do not take care of their war techs. smiley: sarcastic




I do believe that one of the goals of the games developers was to make a space opera type game.



And a race without proper war technology would still have the disadvantage with thy type of balancing.
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13 years ago
Jun 24, 2012, 7:47:14 PM
The progress of Mankind's implements for warfare has always been advancements in Weapons followed by advancements in defenses. Weapon technology has always been the driving factor in defenses. Even still with the advent of gunpowder there was a period of ~200 years where armour was irrelevant. It's only in recent history that protective technologies have caught up with weapons technologies, at which point weapons technology will take more leaps.
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13 years ago
Jun 24, 2012, 7:49:18 PM
brn4meplz wrote:
The progress of Mankind's implements for warfare has always been advancements in Weapons followed by advancements in defenses. Weapon technology has always been the driving factor in defenses. Even still with the advent of gunpowder there was a period of ~200 years where armour was irrelevant. It's only in recent history that protective technologies have caught up with weapons technologies, at which point weapons technology will take more leaps.




So your for/against this change to the game-play?
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13 years ago
Jun 24, 2012, 11:18:07 PM
I'm against it, both from a historical/realism perspective and from a game play perspective.



There are factions that excel at early bloodshed, and there are factions that excel at diplomacy. Giving the diplomatic factions a way to survive to the midgame(and this doesn't mean they can't already) isn't a solution to anything. It just creates a weakness for Combat factions.



In this proposal

Rush factions gets shut down by defense modules. Other factions get carried into the mid game. Rush factions start losing steam in the mid game. Free handouts to non rush players!



Bad idea. The current system certainly isn't ideal. but it's better then most of the suggestions so far.
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13 years ago
Jun 24, 2012, 11:32:17 PM
brn4meplz wrote:
I'm against it, both from a historical/realism perspective and from a game play perspective.



There are factions that excel at early bloodshed, and there are factions that excel at diplomacy. Giving the diplomatic factions a way to survive to the midgame(and this doesn't mean they can't already) isn't a solution to anything. It just creates a weakness for Combat factions.



In this proposal

Rush factions gets shut down by defense modules. Other factions get carried into the mid game. Rush factions start losing steam in the mid game. Free handouts to non rush players!



Bad idea. The current system certainly isn't ideal. but it's better then most of the suggestions so far.




What faction would qualify as a rush faction? The cravers can just turn their military production into colonizing more worlds, and the Hissho get their combat bonuses from proper wars, not short spam fests?



But i do understand your concerns, any suggestions?
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13 years ago
Jun 25, 2012, 9:51:43 AM
brn4meplz wrote:


Bad idea. The current system certainly isn't ideal. but it's better then most of the suggestions so far.




I agree with the above, and add that the whole ship combat tech shouldn't be set up as it is. Far too linear, boring and easy. It's the one aspect of this game that is really simple unlike balancing economies, happiness, diplomacy, 'the rest of the game'.



Reflective plating in-game despite saying reflects 'energy' only adds hp to the ship. Simple enough change, it also absorbs EM energy! Lasers will be less effective till they penetrate it and to a lesser degree, kinetic and thermal energy also have a reduced affect on ship integrity. 'Energy' shields unable to block kinetic or thermal energy?! Some crappy shields then. Can I have Asgard ships plzzzz smiley: redface



But more to the point, should defensive tech outpace weapon tech? No it shouldn't unless you researched the defensive tech exclusively.
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13 years ago
Jun 25, 2012, 2:31:11 PM
Igncom1 wrote:
So your for/against this change to the game-play?




Honestly, I think the defense techs are too good currently.
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13 years ago
Jun 25, 2012, 8:17:08 PM
I would rather have all three tiers of weapons being available right away, with new level 1 techs. Just seems silly that a race that can travel light years speed still doesn't have missiles tech or even the most basic of a beam based weapon.
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