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[Discussion] Playing UE affinity with max approval perk

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13 years ago
Jul 18, 2012, 4:17:19 PM
Play as a custom UE empire with the Level 3 approval perk, then in game tax your people as much as possible without letting to many get into the unhappy state, and see how it effects your game. As content planets have no malus to their FIDS.



I am also currently in this type of game an i commonly find that 50-55 taxes is what im getting during my early-mid game.



I have loads of dust and a good 24% boost to my production.



smiley: cool
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13 years ago
Jul 19, 2012, 10:08:45 AM
Well that is one way to fix that screwed up race. You would have thought the developers would have been smart enough to include the approval perk so that the UE's tax affinity would actually work.
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13 years ago
Jul 19, 2012, 10:32:42 AM
Its a really weird affinity but it does work!



I guess without the bonus to approval you could only do this later into the game.
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13 years ago
Jul 20, 2012, 4:59:17 AM
Ill admit to this set up working best when you avoid the worse approval worlds and are not attempting to conquer an empire.



My advice it to keep yourself powerful but focused, the size of your empire does not equal the power of one, and use the remainder of your enemy's empire for their trade revenue or to sell technology/old ships and such.



I really wish there were more diplomatic options for full on extortion and pacification of a player, so you can prevent him from giving the remainder of his empire and other assets to another adversary, they do it all the time in GC2 and it sucks.
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13 years ago
Jul 20, 2012, 6:43:51 AM
Yeah it more or less works if you are also careful on what planets you colonize, and along with the flat race bonus, select the happiness for number of allies, stacking happiness bonuses make a huge difference.
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13 years ago
Jul 20, 2012, 7:14:32 AM
danomite wrote:
Yeah it more or less works if you are also careful on what planets you colonize, and along with the flat race bonus, select the happiness for number of allies, stacking happiness bonuses make a huge difference.




Indeed.









I see what the UE are now, they are the tall but small empire, good at maximizing production and dust from a few worlds in preparation of massive expansion.



Their affinity is for when ever they are tall, well build and have few systems that are in riot due to occupation.



If you ever wanted to play small early game instead of going crazy in the system grab, play the UE. (In the right hand tree, mid way in, on the bottom they have a special improvement that doubles the amount of strategic resources their system creates, good for any trader or warmonger i would say!)
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13 years ago
Jul 20, 2012, 9:48:23 PM
Renamed the title.

And I have serious issues with imagining how that would realistically work out. Almost slavelike feudalistic industry with +max approval? They must have REALLY good drug labs in that custom United Empire. XD
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13 years ago
Jul 20, 2012, 9:51:07 PM
Only the best....i'd like to imagine we are just like House Harkonnen. smiley: twisted
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13 years ago
Jul 21, 2012, 5:23:02 AM




Now this is full on slavery, But its not like i didn't terraform the entire empire to terrain worlds.



This is how you play UE, with no limitations to your dust or industry.
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13 years ago
Jul 21, 2012, 2:57:26 PM
Is keeping them "content" actually better for your production than bumping them up to "happy"?
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13 years ago
Jul 21, 2012, 3:18:15 PM
Yes for the most part, it depends how much you tax them when they are content, at 50% tax you get a 20% industry bonus which is usually very good.



Im not sure what the bonus for the approval ratings is, but by the end of the game i had systems that were ecstatic and a 100% tax, so i got both bonuses.
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13 years ago
Jul 21, 2012, 10:09:08 PM
Having played around in another thread on power-leveling an admin hero....



40% tax generally was netting my home system ~130 production (at one point). 40% was where my empire was still fanatic.

The same system at 60% tax got me ~134 production (same point in time).



In between was all less, but it looked (something) like this:



35%: 125

40%: 130

45%: 124

50%: 129

55%: 126

60%: 134

65%: 120

70%: 124



It would go up and down ever so slightly, but there were two peaks: 60% (planet still content) and 40% (empire fervent). The overall difference between the two was very very small, and at the higher tax rate, my other planets (as they had fewer/no happiness mods) were rioting.



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