Logo Platform
logo amplifiers simplified

[Discussion] Beta Pirates

Copied to clipboard!
13 years ago
Jun 14, 2012, 11:14:50 PM
Pirates seems especial for Pilgrims more than a nuisance. Because of the tonnage penalty Pirates are mostly stronger than my own fleets so i have to attack and to loose one fleet to destroy the pirate fleet. Perhaps i should have tried to build destroyer fleets but with the lesser tonnage i don't think this would have helped.

Pirates could break the neck even of a human player. When you are at war with one race and a pirate fleet attacks one of your systems behind the lines you have withdraw one fleet to attack the pirates, otherwise you can loose the whole system.



I think Pirate are too strong at the moment and should be weaker in further patches.
0Send private message
13 years ago
Jun 14, 2012, 11:28:31 PM
Panzergrenadier wrote:
Pirates seems especial for Pilgrims more than a nuisance. Because of the tonnage penalty Pirates are mostly stronger than my own fleets so i have to attack and to loose one fleet to destroy the pirate fleet. Perhaps i should have tried to build destroyer fleets but with the lesser tonnage i don't think this would have helped.

Pirates could break the neck even of a human player. When you are at war with one race and a pirate fleet attacks one of your systems behind the lines you have withdraw one fleet to attack the pirates, otherwise you can loose the whole system.



I think Pirate are too strong at the moment and should be weaker in further patches.




Antarans in MOO2 were ungodly annoying early game. It was especially fun though to try and capture their ships though as they provided such huge bonuses and attack power. Antarans were much more fearsome to me than the pirates in this game.
0Send private message
13 years ago
Jun 15, 2012, 5:03:05 AM
I played an 8 player MP match the other night. I tried building Scout ships with a large scanner range.(hoping it was like Civ in that if I had sight, they wouldn't spawn) Totally not the case. I had sensor coverage over every system in my spiral(I only had 2 not colonized) Those bastards just kept coming out of the black. It got so bad that i had 4 systems invaded by pirates at the same time.



I don't know how pirates level, and maybe it was just a bug from having to rehost a save so many times but there were pirate fleets of 3200 when the highest MP fleets in the game were just over 1900.





So I'd appreciate it if having scanner coverage could at least prevent pirates from spawning on a system and eating my face off(some games they are a joke, some games they are the scariest thing in the night sky)
0Send private message
13 years ago
Jun 15, 2012, 8:35:29 AM
Dealing with pirate is very easy : build some scouts and put them in each system of your constellation as sentinel. As pirate fleets only pop in unpatrolled system, the problem is indeed solved.



As this method create an unfair deal with the AI (who dont do that, and thus has to cop with them even when its eco is not ready), I have suggested to allow the pirates to travel through wormhole, in order to be fair with the AI.



Concerning the Antarians from MOO2, they were so awesome! The very good concept was that they attacked only the best developped faction, so in fact they regulated the game, leading to a more thick game (in theory). And capturing their ships was a huge challenge, but so fun and rewarding when you succeeded!
0Send private message
13 years ago
Jun 15, 2012, 12:03:40 PM
I'm currently still in my first game(turn 90 or something) and I did not know they don't spawn in monitored systems. So thank you.

It would be nice if things like this were taught in an advanced tutorial or something.



As for pirates, I'm playing on easy atm(as I heard normal was more like hard-mode) and I've had moderate problems with pirates. The bad thing about them is that you need to commit an entire max power fleet to them. If they spawn near your front-lines, it's nice for your XP build-up. If they don't, you might have to make a complete max fleet just for them.

I'd like to see them at half of the power they are now. Just divide their fleets in half and it'll be nice I think. Maybe make it a third option in the pirate settings.
0Send private message
13 years ago
Jun 15, 2012, 8:41:59 PM
npoetsch wrote:
Antarans in MOO2 were ungodly annoying early game. It was especially fun though to try and capture their ships though as they provided such huge bonuses and attack power. Antarans were much more fearsome to me than the pirates in this game.


That's true but as far as i know Antaran Attacks could be defended in early game with most of the own ships. Perhaps the name should be changed as well as the background. As for the Antarans it was clear that they were a superior race with superior technology. But for Pirates it seems not so logical for me that Pirates have such mighty ships to destroy whole fleets of existing Star Empires.
0Send private message
12 years ago
Aug 16, 2012, 8:55:29 PM
For me the point is that the Antarans were tough but you got an reward if you survived the battle. The pirates only cost you ships and you get nothing exept a weakened fleet and happy enemies!

You should get Wind or an extra amount of XP or in hard fights maybe a tech boost.
0Send private message
13 years ago
Jun 5, 2012, 6:37:51 PM
Yes, pirates are a bit too strong now (even with normal spawn rate) I have seen entire races getting wiped out by them. They are OK until they upgrade to 360 kinetics. This upgrade comes quite early and then they start taking systems left, right and center.
0Send private message
13 years ago
Jun 5, 2012, 1:56:57 PM
Blaim the playerbase for that - the pirate faction name/theme was decided by a vote. The other options were radical extremists as I recall (We've even had discussions on the subject matter)



As for the sudden buff to pirates - turn them off if they're too hard. Chances are they'll be nerfed down a bit with the next small patch. They're too dangerous as it is right now, being able to take down full 7CP starter fleets. :/
0Send private message
13 years ago
Jun 5, 2012, 2:07:46 PM
Now, pirates are no longer pushovers without a base--I have ships dying left and right. Props for pirates.
0Send private message
13 years ago
Jun 5, 2012, 2:29:36 PM
supersoaker9 wrote:
Now, pirates are no longer pushovers without a base--I have ships dying left and right. Props for pirates.




So historically, do you find many warships being sunk by pirates?

No. Because usually pirates are scattered, disorganized and have much fewer resources than governments and their navies.

They feed on organized society, so ofcourse organized society needs to be orders of magnitudes more resourceful for it to work.
0Send private message
13 years ago
Jun 5, 2012, 2:32:09 PM
No but historically they weren't suicide bombers either. You don't see a ragtag of pirates charge blindly into a well trained and well built fleet.



Like I said - issue has been discussed. The devs want to redo the pirates so that they are more money grabbing and less "pants on head" retarded suicide bombing.
0Send private message
0Send private message0Send private message
13 years ago
Jun 5, 2012, 3:25:07 PM
Pirates are indeed asserting themselves, they're a worse threat than all the other factions. Coupled with the suicide bombers seemingly targeting only MY space fleets, I'm having a difficult time! smiley: stickouttongue
0Send private message
13 years ago
Jun 5, 2012, 3:29:30 PM
Tbh i have not had any problem with the new pirates. They are stronger sure, but they are still die in 1 turn to my fleets early game i just happen to take some causalities. All you need to do is just stack a little more defense to projectiles for the basic pirates and its not so bad at all really.
0Send private message
13 years ago
Jun 5, 2012, 4:07:11 PM
Playing the Pilgrims while I'm still looking for a titanium-70 resource, I had a bunch of these pirates come and visit and they just annihilated my fleet. I'm pretty sure I just don't have the power to get rid of them right now. Partly my own fault for not really upgrading my ships, but man, that's like a hammer on the head. Gonna have to rethink how I do things.
0Send private message
13 years ago
Jun 5, 2012, 4:54:20 PM
Pirates capturing systems is not new to Beta. In my last game of Alpha, I had an ally late-game who lost its home system to pirates. They did nothing with it as far as I know. I captured the system back for myself while still being allied to the original race.
0Send private message
13 years ago
Jun 5, 2012, 6:03:44 PM
Valazzar wrote:
So historically, do you find many warships being sunk by pirates?

No. Because usually pirates are scattered, disorganized and have much fewer resources than governments and their navies.




Historically -- and this is all the way back to antiquity, through the classical era, the Caribbean, China, etc. -- piracy has followed a pattern where it increases slowly, then becomes a major problem, and finally it's dealt with by a big naval power finally getting its act together and stamping it out.



What's different in ES is the lack of build-up, so you have time to start thinking about it and plan your ship building in the early stages. You're just hit with these powerful fleets right away. I like having pirates in the game, but I think the balance for early encounters needs adjusting.
0Send private message
13 years ago
Jun 5, 2012, 6:08:25 PM
The pirates used to have a noticeable buildup in Alpha 1? (Few weeks ago). You'd see 3 ships initially then they'd slowly grow into fleets of 13 with new tech on them. smiley: smile
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message