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Implement docking of fleets for repair/retrofit

Repair and Retrofit via industry should be added.
Repair only via industry should be added.
Retrofit only via industry should be added.
Dust Repair only should be added.
SomeoneStrange's idea is bad, and he should feel bad.
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12 years ago
Aug 20, 2012, 7:42:09 PM
n18991c wrote:
Shouldn't be too complicated whatever it is. Rather than putting your ships in hangars for repairs they could perhaps stay in orbit and have dockyards there... otherwise one may lose oversight of where one's ships are etc. A simple repair option connected to dust or industry would do...




This works too. If the additional micromanagement of putting in the hanger is too much for the game then yea, the same concepts can be just done in orbit with the addition of some orbital improvements.
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12 years ago
Aug 27, 2012, 3:39:43 PM
What would you think as well of being able to canibalize ships for repairs and modules so you could fix or customize a ship on the fly by just destroying another ship for parts and materials?
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12 years ago
Aug 27, 2012, 11:14:06 PM
It doesn't make economic sense that a industry retrofit would take more industry than a normal built ship, if that was the case it would be cheaper to scratch the older ships and build new ones from scratch. To be useful industry retrofit would cost 100% - cost of the hull - shared modules cost.



Additionally, the build empty hull strategy would be a zero sum game with 100% cost (assuming you can only retrofit a single ship at a time).
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12 years ago
Aug 6, 2012, 3:37:53 AM
Nosferatiel wrote:
Well, I linked your thread to the two original proposals of the topic.



This thread is moved to the discussion section as the corresponding poll for both ideas of retrofitting and repairing ships.




Thanks very much for the links! Just as a heads up, the key point of the original idea was to be able to Retrofit and Repair using industry, instead of Dust. I didn't see that concept listed in any of the linked suggestions - but as long as you guys are aware of it, I'm happy.
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13 years ago
Jul 30, 2012, 8:17:10 PM
Previous discussion thread with lots of good ideas: /#/endless-space/forum/29-archives/thread/13936-allow-a-fleet-to-dock-at-a-system-for-repair-retrofit



As to the repair function, I think just "docking" in the hanger could speed up repair time.



So if you dock to repair then repair just happens faster, say 50% faster. If you have an improvement built like an Orbital Shipyard then repair rate is 100% faster. Something like that.
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13 years ago
Jul 30, 2012, 8:24:48 PM
That's a thought too. Personally, I'm of the opinion that it should cost something for accelerated repairs, but if/how the devs decide to implement it is up to them. I do like your idea in that its fairly straightforward, and simple. What I don't like is that even with a 100% boost, unless I fit repair mods to my ships, it will still take them forever to fully heal.
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12 years ago
Aug 2, 2012, 2:42:37 PM
jetkar wrote:
Nice suggestion however I have to allow minimum 7 days to monitor poll at the same time achieving a minimum of 10 votes before the suggestion is placed on summary list for the Creative Director & Dev Team to consider further




Seems we have to wait until next week to submit this one to the devs. Based on the poll results here though, we'll be able to catch their attention. Thanks to everyone who voted, as well as all those who gave feedback!
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12 years ago
Aug 5, 2012, 8:09:14 PM
Well, I linked your thread to the two original proposals of the topic.



This thread is moved to the discussion section as the corresponding poll for both ideas of retrofitting and repairing ships.
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12 years ago
Aug 5, 2012, 11:52:51 PM
I like the idea, and think its fine just to implement a passive repair bonus without cost, especially if there is a building improvement to speed it up.
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12 years ago
Aug 6, 2012, 12:04:55 AM
If those two new features were added, it would be better to save dust, as in the late game retrofits are very very expensive.
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12 years ago
Aug 6, 2012, 2:07:37 AM
I like the idea of having an Orbital Shipyard for repair/retrofit, and it being based on the Industry output of the system. Maybe it could run something like 25% of Industry output correlates to repair time/retrofit cost so that it scales with System growth? Then an option to make System production focus on Shipyard efforts to double the effects at the expense of not being able to build other improvements, like the system currently in place for boosting Dust and Science outputs?



The suggestion of using the hangar for repair and retrofit is also appealing, but maybe it should have an effect somewhere around 25-50% increase of the fleet's own repair capabilities and a 25% decrease in Dust cost for retrofit. I think that would make use of hangar docking appealing early game while not detracting from the usefulness of the Shipyard or value of Dust. May need balancing from there for the hangars, just an idea.
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13 years ago
Jul 30, 2012, 3:45:44 PM
This poll is based on an earlier thread, found here.



The basic principle is that fleets should be allowed to "dock" in systems where a player could use their industrial output to either repair or retrofit their fleet. Here are the key points:



1. A fleet should not be able to undock during a retrofit, in order to prevent players from exploiting the system on the front lines. Undocking during repairs may be an option however.



2. The cost of R&R should be based on the total industry cost of the ships and weapons involved - with a certain percentage added to prevent switching weapons/defenses free of charge. For more details, please see the thread linked above.



3. The cost of R&R should be large enough that it is impractical in a system with a low industrial capacity, giving players tactical reasons to pull their fleets off the front lines, as well as keeping Dust valuable in that it has the ability to perform retrofits immediately, in any player owned system.



4. If needed for balance, a system improvement that would either enable this feature, or reduce its cost could be added. (Orbital Shipyard?)



5. If needed as an additional dust sink after implementation, the ability to repair fleets using Dust in systems with the Orbital Shipyard could be added. The tactical flexibility Dust offers would be emphasized, and Dust shouldn't see its importance decreased by much.



If you like (or dislike) these ideas, please vote in the poll! Every vote helps a new feature like this one get implemented!
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12 years ago
Aug 6, 2012, 6:20:58 AM
It should be possible to "buy" the industry costs of repair/retrofit with dust just as it is done with production so dust keeps its value.
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12 years ago
Aug 6, 2012, 2:30:57 PM
ørret wrote:
It should be possible to "buy" the industry costs of repair/retrofit with dust just as it is done with production so dust keeps its value.




While you can't pay dust for repairs yet, you can currently use it for retrofits. Problem is, there's no way to retrofit without dust so far.
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12 years ago
Aug 7, 2012, 6:33:41 AM
SomeoneStrange wrote:
While you can't pay dust for repairs yet, you can currently use it for retrofits. Problem is, there's no way to retrofit without dust so far.




Yes of course. But due to the ongoing discussion to implemet repair/retrofit with industry it should still be possible to "buy" that production with dust when time is critical.
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12 years ago
Aug 7, 2012, 12:03:25 PM
This is a great suggestion. It'd even be good if putting ships back in the hangar achieved a flat repair/retrofit capability/bonus, though obviously if it were linked to industry and potentially an improvement as well that would be better.
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