Logo Platform
logo amplifiers simplified

G2G current Game Design Feature votes

Copied to clipboard!
12 years ago
Aug 28, 2012, 5:07:58 PM
Chibiabos wrote:
I really don't see the point of the trade route sum-up ... trade routes are generated automatically when you build a building. The battle cards for auto battles are direly needed.


The point is to know how it works out. Do you have an idea how much +25% trade route distance bonus gives in dust and science to a minor (8 pop - 2 routes) system? What about +40% trade route bonus (NOT distance bonus)? Which one to build first?



I don't know all that, and I'm working on a guide on trade since beta. The number-grinding work to check how trade gains get calculated is excruciating. Nobody is interested in trade routes, at least not enough to check its mechanics. Many discard trade as useless from lack of information. Others assume it's worth it, just as I originally assumed Xenotourism was always useful, even with only one applicable planet in system. Then I found out about tax rates multiplier...



If you think you know everything about trade, then please, PLEASE post in the Trade routes thread in the Strategy guides section. In the meantime, I vote for trade summary.
0Send private message
12 years ago
Aug 29, 2012, 5:24:40 AM
I do want the trade route stuff personally, but I want the auto Battle MORE.



Its not the saveascout thing, its just the ability to give some basic battleplans to my fleet no matter whether I watch it or not..



Especially as the current combat system seems so appropriate to have exactly that option.
0Send private message
12 years ago
Aug 22, 2012, 5:00:40 PM
Shivetya wrote:
I give, when voting I know which I vote on because of the check mark. I had assumed that the crown denoted the winner but I see than even though Razing systems was crowned it didn't win a previous vote.



Frankly I have only seen one group of items put for a vote that looked interesting, most of the votes seem to be deciding what we want the dev team should have done anyway. As in, its like picking which limb do you want us to save after a horrific accident... and the answer should be "duh, all of them?".



The auto battle option would so relieve problems in MP. Still trying to figure out how hard it could be to code razing a system. LOL.




Just because it doesn't win the vote, doesn't mean it's not going to be implemented. The G2G voting system is only intended to direct their efforts, not to eliminate features from the game - meaning, the improved diplomacy may have won the vote, but that only means they're going to try to work on it first, not that they're going to forget the auto battle system. It's still possible for them to complete and release the auto battle system even though the diplomacy won the vote; they're not legally bound to the results or anything, it's just meant to be an indicator of the fans' interest in upcoming features. The only time the vote would actually 'eliminate' the other options is in the earlier votes when we had to choose faction logos or heroes to be added.
0Send private message
0Send private message
12 years ago
Aug 17, 2012, 10:50:09 PM
If elected, Battle Actions in Auto will create jobs, help the economy, cut the deficit, and ...



Oh, sorry, wrong vote speech. XD




Nice.



Back to the main point, I voted for this as well. I think this issue was one of the main reasons I stopped playing ES as soon as I did. I felt like every time there was a battle I'd be unable to play the game for a minute, before long you're spending more time watching battle sequences than playing, the battle sequence is always the same, and this is in single player. Can't imagine what it must be like in multiplayer. Apparently, however, some people find their time is less important than an improved A.I...
0Send private message
12 years ago
Aug 21, 2012, 11:40:25 AM
I fully agree with you people, and voted the same but eh ... votes are votes.

I even went to the facebook of endless crying out about those non choices proposed, as we all want the whole pack, in fact. The only hope we can have is that, as they said, those votes are only there to prioritize their dev, and that they will enventually implement all of the proposed stuffs.
0Send private message
12 years ago
Aug 21, 2012, 11:44:07 AM
Aiseant wrote:
The only hope we can have is that, as they said, those votes are only there to prioritize their dev, and that they will enventually implement all of the proposed stuffs.




It is not just a hope, since they have included stuff that didn't win past priority votes, already.
0Send private message
12 years ago
Aug 21, 2012, 12:50:54 PM
Well, I agree they did.

However, I always saw that as a luck, because they had time and the improvement wasn't too heavy. If they have to do heavy work on the AI, we cannot be sure they would have time for the rest. And as the community is ... quite active and prolific ^^, there's a lot of ideas to work on.

Not saying they would not implement "loosers", just that they prioritize.
0Send private message
12 years ago
Aug 21, 2012, 12:55:36 PM
As far as I'm aware they have hired 5 new programmers and split the team into a team for new content and one for bugfixing/patches/improvement.
0Send private message
0Send private message
12 years ago
Aug 22, 2012, 1:32:45 PM
Nosferatiel wrote:
As far as I'm aware they have hired 5 new programmers and split the team into a team for new content and one for bugfixing/patches/improvement.




If that is the case that is great news. Perhaps they should have issued two messages concurrently then - one about the new expansion patch and one about improvements being considered for free release. Then that might have shut me up - doubtful, but there is a a remote possibility.
0Send private message
12 years ago
Aug 22, 2012, 1:41:41 PM
nats wrote:
Perhaps they should have issued two messages concurrently then - one about the new expansion patch and one about improvements being considered for free release.


That's one of the points I agree about, with you.
0Send private message
12 years ago
Aug 22, 2012, 4:54:06 PM
I give, when voting I know which I vote on because of the check mark. I had assumed that the crown denoted the winner but I see than even though Razing systems was crowned it didn't win a previous vote.



Frankly I have only seen one group of items put for a vote that looked interesting, most of the votes seem to be deciding what we want the dev team should have done anyway. As in, its like picking which limb do you want us to save after a horrific accident... and the answer should be "duh, all of them?".



The auto battle option would so relieve problems in MP. Still trying to figure out how hard it could be to code razing a system. LOL.
0Send private message
12 years ago
Aug 17, 2012, 9:22:04 PM
PLEASE vote for "Battle Actions in Auto!" While I acknowledge the Alliance victory could use rework, and certainly the AI could use improvement, I argue that Battle Actions in Auto should be a priority over those other two issues because of how hindered multiplayer especially is by being forced to use "Manual" battle mode -- which is costly in terms of turn time (potentially depriving a player of being able to fully use their turn given how long it takes to load a battle, initiate, use Retreat, and await conclusion) -- just to retreat a scout, and turns could go much quicker overall in multiplayer (which I hope all agree is a pressing priority!) if players could use battle cards without having to enter those slow Manual battles.



If elected, Battle Actions in Auto will create jobs, help the economy, cut the deficit, and ...



Oh, sorry, wrong vote speech. XD
0Send private message
12 years ago
Aug 22, 2012, 5:07:06 PM
Shivetya wrote:
I give, when voting I know which I vote on because of the check mark. I had assumed that the crown denoted the winner but I see than even though Razing systems was crowned it didn't win a previous vote.



Frankly I have only seen one group of items put for a vote that looked interesting, most of the votes seem to be deciding what we want the dev team should have done anyway. As in, its like picking which limb do you want us to save after a horrific accident... and the answer should be "duh, all of them?".



The auto battle option would so relieve problems in MP. Still trying to figure out how hard it could be to code razing a system. LOL.




In addition to what Frenrakk said, auto-battle is even up again in the polls. I voted for it this time around, but currently the trading summary seems to be winning.



But, I don't quite get your accident analogy...It's not choosing an option that is kept, and the others discarded. We're only choosing the priority that the devs focus on them for inclusion into the patches. This has been said many times by now. ^^;
0Send private message
12 years ago
Aug 22, 2012, 5:14:59 PM
FinalStrigon wrote:
In addition to what Frenrakk said, auto-battle is even up again in the polls. I voted for it this time around, but currently the trading summary seems to be winning.



But, I don't quite get your accident analogy...It's not choosing an option that is kept, and the others discarded. We're only choosing the priority that the devs focus on them for inclusion into the patches. This has been said many times by now. ^^;




It would be like the doctors saying they'll try to save both of your infected arms, but if (focus on 'if') they could only save one, are you a righty or a lefty?



As for the votes, I voted for battle actions in auto, and now that seems to be the winner. I'll keep an eye on the polls for a little while; usually after a few hours or days one of the votes will gain a massive lead, and it's usually the one that ends up winning in the end.
0Send private message
12 years ago
Aug 22, 2012, 5:18:18 PM
Fenrakk101 wrote:
It would be like the doctors saying they'll try to save both of your infected arms, but if (focus on 'if') they could only save one, are you a righty or a lefty?



As for the votes, I voted for battle actions in auto, and now that seems to be the winner. I'll keep an eye on the polls for a little while; usually after a few hours or days one of the votes will gain a massive lead, and it's usually the one that ends up winning in the end.




Yeah, usually. But you never know, we could be in for another tooth-and-nail race like the create-a-faction competition vote was.
0Send private message
12 years ago
Aug 22, 2012, 5:25:42 PM
FinalStrigon wrote:
Yeah, usually. But you never know, we could be in for another tooth-and-nail race like the create-a-faction competition vote was.




About 2% difference... smiley: cry
0Send private message
12 years ago
Aug 22, 2012, 5:28:01 PM
Nosferatiel wrote:
About 2% difference... smiley: cry




The vote's only just started, so I figure many of these votes are coming from people who camp the forums more than they play the game. Once everyone takes their weekly break from ES and peeks in at the vote [Ihope] we'll see a larger input of votes for the auto battle.
0Send private message
12 years ago
Aug 22, 2012, 5:37:27 PM
Nosferatiel wrote:
About 2% difference... smiley: cry




Don't worry Nos, you'll get it next time smiley: wink Maybe. Unless my dragon race of awesome takes the prize (but it probably won't...).



Fenrakk101 wrote:
The vote's only just started, so I figure many of these votes are coming from people who camp the forums more than they play the game. Once everyone takes their weekly break from ES and peeks in at the vote [Ihope] we'll see a larger input of votes for the auto battle.




Hey, I don't camp the forums. I just...have nothing to do at work. smiley: sweat
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message