ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
As we announced during our community event last Friday at Gamescom, we will soon start working on an expansion pack.
We know that we have definitely one focus for that Pack: Battles!
We want to add more strategic choices, more feedback, fighters / Bombers / interceptors, more weapons, defenses, modules, formations, aiming strategies, boarding parties etc...
There were a few other wishes that were mentioned during the event by the community members present. Here is a quick list of them, I hope I did not forget too many of them:
- New faction and traits (focusing on new battle techniques?)
- Finding artifacts on moons or planets could be equipped on ships or heroes
- More different weapons types, more hybrids and new types.
- Visual impact of weapons on ships (I doubt we can go there...)
- Space stations to defend systems
- Options to make planets more unique by building special unique buildings. special building appear on planets / system.
- Ground Battles to accelerate the sieging if the invasion is successful. It would then be visual, on the planet ground.
- Huge Ships
- Planet defenses that damages sieging fleets
- Razing planets / Systems
- Destroying entire star systems (will disappear after being destroyed)
- Espionage and sabotage (also resulting in sabotage during the fleet battles). be able to trick the enemy with fake informations.
- Heroes exploring artifacts unlock technologies on the tech tree
- Construction queue sorting options ( I guess this was meant more towards sorting possible constructions on the systems..)
- Boarding ships can capture enemy ships and keep them to use them for privateering under a fake flag (the flag of the original owner).
Of course there still are quite a lot of elements in our improve list to choose from, but please let us know what you want to see the most in the game expansion.
A pitty I couldn't make it. Sounds very nice. But how can I help now?
Fighters/Bombers and Boardingparties sounds grate! The rest from the list is of course interesting as well. I had some suggestions how to improve fighting without changing the system too much, but I can't find it right now...
Pretty much addressed all of my concerns from alpha onwards. Love the game, but without a doubt the weak part of ES is the battles. It seems that most of those points I like so I hope you can include most, if not all of them, in this pack.
- Finding artifacts on moons or planets could be equipped on ships or heroes : More heroes customization/RPG style !
- Space stations to defend systems : Create battle stations like a ship in system orbit so we can have battles with space stations.
- Options to make planets more unique by building special unique buildings. special building appear on planets / system. : Yay ! Endless-type pyramids !
- Planet defenses that damages sieging fleets : cf. space stations and use in space battles.
- Destroying entire star systems (will disappear after being destroyed) : Yes, but only with the doomsday weapon tech !
- Espionage and sabotage (also resulting in sabotage during the fleet battles). be able to trick the enemy with fake informations. : always a good idea.
- Construction queue sorting options ( I guess this was meant more towards sorting possible constructions on the systems..) : Construction queue needs some love anyway. We really need to save some premade queues, like the usual list of things for new planets.
- Boarding ships can capture enemy ships and keep them to use them for privateering under a fake flag (the flag of the original owner). : Or captured ships can be studied to copy their tech or gain science points.
Currently, I feel like the game is seriously lacking of depth. All is ultra polished and fun, but some crucial aspects of a 4X game are simply not there, like espionnage or deep ship customization with plenty of weapon and module types to choose from.
So if I had to choose three points among this list that seem most important to me, I'd take :
"- Espionage and sabotage (also resulting in sabotage during the fleet battles). be able to trick the enemy with fake informations.
- Ground Battles to accelerate the sieging if the invasion is successful. It would then be visual, on the planet ground.
- More different weapons types, more hybrids and new types."
But I'm surprised that there is nothing related to the galaxy in the list. I mean, most of the criticisms on the game were about how the galaxy seems dead and empty. So I would suggest to work hard on that too, if it's not on your improve list already. For example, please consider to add :
- Random events, black holes, novas, relics on planets and moons (already in the list, so ok), derelict star ships/bases, minor races...
Ha, and trade needs some love too !
Keep up the good work guys, and your development process is trully amazing !
all of the ideas mentioned above would be a great addition, but some AI balancing is needed. I may just be really bad at endless space but any time i play on a difficulty above the easiest one the AI destroys me in score and expansion. anyway I love the game and would love expansions but would the be free updates or would you have to buy them?
Not interested in paying for extras at this point (ie a few weeks after it has been released) and certainly not interested in paying for updates to the battles which is what this sounds like. IMO the battles are the bit of the game I dont want to see worked on before everything else - espionage, diplomacy, events, missions, decisions, etc.
I would like to know what you are doing to make the game better now regarding that list of community wishes. I dont mind paying for an expansion pack if it is several months after release of the game and its stuff that improves the gameplay of the game greatly, AND most importantly the game has been developing with extras well before then (or is so good it doesnt need extras added such as Shogun 2). This game isnt a complete game though - its the bare bones of a good game.
I certainly bought this game on the assumption it would continue to develop for free for a good time after its release. So no I wouldnt buy an expansion pack like this and TBH I am more than a little concerned that it has been mentioned so quickly after the games release and that you are going to be allocating resources on it instead of adding other stuff to the game as it stands - In fact that actually really bothers me.
Especially as I had to stop playing the game completely yesterday because of a game breaking bug!
Philip2105 wrote: All of the ideas mentioned above would be a great addition, but some AI balancing is needed. I may just be really bad at endless space but any time i play on a difficulty above the easiest one the AI destroys me in score and expansion. anyway I love the game and would love expansions but would the be free updates or would you have to buy them?
Please keep in mind that we are still supporting the game via updates. In the updates we keep adding balance, tweaks and addition decided by the G2G votes. The expansion pack is meant to add a big chunk to the game, that will bring in new game mechanics (Hence "expansion").
edit: also it is important to understand that we decided to start discussions early on the content before to start working on the expansion, to make sure that packs answers your wishes. we don't want to start working on it before that discussion.
It is an unusual way of doing things, announcing an add on even before we know what is in it, but this is how we always said we will be working. Therefore it also means that it will take some time before that expansion pack is out.
To add on the addon discussion: Friday the time scale specified was for the addon to be targeting a release end of this year, beginning of next year.
So no "just a few weeks after release"-hastily gathered halfhearted stuff, if I understood them correctly.
Edit: And please remember, that I'm always for funnily evil options, like feints, using captured ships to incite wars against your enemies, double agents and so on.
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