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12 years ago
Dec 6, 2012, 5:13:38 PM
Civilian space stations in the game are free, so a military one (As in a single one for the whole system?) won't cost much more if at all.



We need to think bigger, we are defending an entire star system in a 3 dimensional universe.



Don't think small, think big!
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12 years ago
Dec 6, 2012, 6:46:29 PM
Igncom1 wrote:
Civilian space stations in the game are free, so a military one (As in a single one for the whole system?) won't cost much more if at all.



We need to think bigger, we are defending an entire star system in a 3 dimensional universe.



Don't think small, think big!




How about a BIG space station? smiley: biggrin



They had a similar concept in Sins of a Solar Empire, and I have to say the space stations themselves functioned pretty well for system defense.



Sure, it can't move, but it being a major military base, I think it would still make sense having to go to the station and destroy it even in a "real" scenario. Sure, you could go around the other side of the planet, or you could target other planets in the system, however if the space station is a military hub that can launch support ships or have long-range weaponry, I can see that as being an important target in order to be able to capture a system.



Additionally since each turn represents 1 year, I can see a problem with having to fight for a system for 30+ years compared to 4 had the large military space station in the middle of the system been destroyed.



So the point is that it still works as 1 "unit" or whatever.
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12 years ago
Dec 6, 2012, 7:20:57 PM
ChrisNH wrote:
I would like an expansion around enhancing the combat experience.



A bit of pie in the sky but I would like to see an optional turn based tactical game to replace the current battle system. Without that I don't see any point in expanding combat options. To me, this is what provides the fourth X.



At the very least I would like to see the model for combat damage looked at so that its not "what weapon do I equip all my ships with so they hit one defense". This creates automatic optimal choices which really diminishes the value of more choices in ship design.



In all cases, I think just adding features without looking at the underlying damage system will provide little value. I would like there to be more interesting decisions. I do understand that this presents additional AI and balance issues.




this is not moo go away no they will not replace the "entire battle system" because you don't like it.



The system they have now is good even thought it could be expanded
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12 years ago
Dec 6, 2012, 9:48:49 PM
ReaperV wrote:
Actually at first I thought that only Carriers were being discussed this entire time... the idea of units that consist of a "squad" of a smaller ship with it's own set of strengths/weaknesses intrigues me. :O





Assuming an expansion stayed with the same combat paradigm.. you would want to expand your deck of cards to have "roles" you could play for squadrons. Perhaps to be played during the set up phase to define a fleet doctrine of sorts.



ThatMG wrote:
this is not moo go away
Nice.
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12 years ago
Dec 6, 2012, 10:37:28 PM




Would love see a Starbase like this. A huge base that acts as space dock and defence platform. Now that i am thinking adding space docks as prerequisite for building fleets would be awesome smiley: cool
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12 years ago
Dec 7, 2012, 10:37:51 AM
how bout to make something useless surprisingly useful... i.e. strap some engines on some asteroids and turn them into planet busters! smiley: smile



in short, more creative ways to meet new races and kill 'em! kill 'em all!!



oh and just a visual thing but can we get rid of the little flea things buzzing around the motherships. if they are fighters who aren't in combat wouldn't they either stay in the hanger or fly in formation until engaged? always wondered that
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12 years ago
Dec 7, 2012, 2:25:16 PM
More hul types please.



Carriers, motherships, even static starbase defenses. Just a bit more variety is needed, I think the combat in this game as it stands is incredibly satisfying, it just ets bogged down in repetitiveness by turn 100 or so.



Unique ships would be fun too. Like, instead of a dreadnought, a named dreadnought could be built that would be designated a flagship for your entire empire. Huge bonuses to stats, only one can be built. Vastly increased cost. More of a glass cannon.



Stuff like that really.





Don't need to rewrite the whole system. I like it. Just more of the same, please.
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12 years ago
Dec 8, 2012, 12:44:06 AM
I would have also have to say YES to more hul types, but I also think that hul types should be more different to each then by hitoints ant capasity. For example givng scoutships extra range or sight just because of their type and not because ist simply got the right equipment.

As a person who also likes to make his own "Faktions" it would be nice to have more choices for the look of them, like not only beeing able to choose a race picture, but maby also beeing able to choose what type of ships they have. For example being able to combine the Autonoms Profilepicture with the Pilgrim ships.
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12 years ago
Dec 8, 2012, 2:47:32 PM
So when can we expect a major update? New Techs, Ground War, New Weapon Types etc would be realy great!
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12 years ago
Dec 8, 2012, 3:22:09 PM
Don't expect anything of that scale until well into 2013.



We'll get the free weekend content before the end of the month, I expect. Maybe some other small patches, mainly bug fixes.
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12 years ago
Dec 9, 2012, 6:24:43 AM
It may have been listed by someone else (I didnt want to read 19+ pages :P), but what I'd really like to see is being able to set Tax rates on a Per System or even a Per Planet basis. I know that means more micro, but still, having an empire wide tax rate means that the very happy and very angry systems aren't being governed like they should be. Perhaps allow people to choose how in depth they want to go. Allow them to set tax rates however they want to, Empire, System, Planet. I hope to see this feature added! smiley: smile Other than that, I love the game and will certainly be buying the expansion, so keep up the great work!
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12 years ago
Dec 10, 2012, 5:31:55 PM
Not sure if "hot seat" multi player was brought up but, its a great feature that Civilization V used to allow you to play with a friend on one computer where you would switch off.
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12 years ago
Dec 11, 2012, 2:28:26 AM
Oh, I'd also like to see it where players that are allied can win the game when all other players have been killed. It doesn't seem right that we have to just exit a game when its just 2 or 3 people left with nobody to fight smiley: smile
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12 years ago
Dec 11, 2012, 11:47:35 AM
fallout2boy wrote:
Not sure if "hot seat" multi player was brought up but, its a great feature that Civilization V used to allow you to play with a friend on one computer where you would switch off.




It's been suggested a few times, but the thing is that Endless Space has simultaneous turns.



TheFrozenOne wrote:
Don't we still have one free major update left before the expansion?




There is the third add-on that we recently announced, but it's coming only a few weeks after the second add-on (which was pretty big) so I am not sure you could call it a major update. smiley: biggrin But there should also be the free weekend update (rewards unlocked by the community during the Steam free weekend).
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12 years ago
Dec 11, 2012, 12:42:02 PM
Will the expansion be a separate item in the Steam store, like 'Endless Space: Electric Boogaloo', or will it be a large add-on for the main game under the DLC menu?



Realtalk: Call the expansion Electric Boogaloo. Seriously.
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12 years ago
Dec 11, 2012, 12:44:51 PM
What I`m not looking for:

-fighters and bombers.

why?

1. It makes little sence in space, since you have missles that are fired from the ship, introducing bombers that are more expencive than just missle to deliver missles closer to enemy ships makes no sence, at all.

2. fighters and bombers without missles need to punch trugh same defences that projectiles&beams need to go thrugh, only the platform is more vulrnable and needs to get closer to the target.

3. having interceptors&bombers doesn`t quite fit into 2 minute combat. You will have to launch them at same velocity as projectiles fire, or lengthen battle phases neither of which i find intriguing.

4. You will need carriers and mechanics for them to always try to stay behind and enemy to chase them, again longer combat.

5. I would much rather see the corvete-Destroyer-Cruiser-Battleship-Dreadnought stay in, but ships get more specialisation&interesting mechanics, since currently Dreadnoughts are useless since 2 battleships or 2 cruisers are always better than 1 dreadnought, corvette has pretty low utility, akka there already too many ships for possible roles, adding carriers+fighters/bombers makes even more ships for same amount of roles.

6. They will either have to be free, which makes no sence, and they are no different from missles, or micro-manage production and distribution of them, again not the best thing to have.



-defencive Space stations.

Why?

They are either overpowered as hell or underpowered as hell, almost impossible to make them balanced since they can not move arround.

They make no logical sence, since it is extreemly easy to get around one.

They will no doubt become a subject of harrasment, attack with huge fleet, destroy station, retreat.

Having great static defences encourages turtling way too much.



Trust me, i played a lot of games with space stations, Galactic civilisations2, Space empires 5, Sins of solar empire, and in neither did the stations improve game.



Sure, it would be good to have a defender advantage of a sort, but it should be more about ships repairs and resupply.



What i find interesting:

-If you are to introduce more types of weapons, you will have to rework how defencives work, or there will only glass-cannons of various configurations.

-Introducing even bigger ships, since, i`m curious what can the role of it be, since somebody sugested that.



What i would like to see:

- a better expancion of population and approval. Having different factions not be converted to your pops on conquest could create a better mid-late game, the large empires that are not as stable, the drag to support the empire and possibility of a rebelion and break from/joining to their home faction, not to mention making consequtive conquests of same people more dragging on your empire due to them being not very happy to fight against homeland.

-goverments?

-better dipomacy.

-trade reworked.



What is an absolute must:

-fleet rally point. Please, for the love of god.

-better fleet managing interface.

-better system management, ability to tell planetary expoitation righ there, after you press the colonisation button.

-allow us to terraform directly to the planet type we want, factoring in the cost of all the steps right away, instead of havin us to get into system 3 times to click the Lava->arctic->tundra->jungle transformation.

-some battle system changes are a must. I hate the idea that you can destroy dosens of fleets with your single "super fleet" being 1-2 levels of tech ahead. It creates situations where quantity is irrelevan, while quantity should be a quality of it`s own, and a little older ship definitely should not be just free expirience for enemy, or if you`re 2 tech levels ahead, you can roll over anyone with invincibility.

Also, please alter the repairs. Maybe as much as introduce the "shields" that are fairly small in amount but insta-regenerating, but HP is pretty hard to regen, and certainly no situations where you just go to battle to heal up.
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