ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
It shouldn't be just some sort of invisibility cloak, though. I'd say a Cloak mod should decrease the probability of being detected by a certain percentage.
To make it more interesting: How about a sabotage mod that goes with it? Sending cloaked scouts into enemy system to sabotage their ship production (lower HP)?
We have stealth tech in the 21st century, so why not cloaks in the 31st? This makes pretty good sense; but at the same time if it were added, I think there should be a system improvement that could detect them, not just a ship module.
I find the way scouts work at the moment to not make any sense whatsoever. Scout ships letting themselves be forced into confrontations with entire fleets and then being just as lame at withdrawing from and avoiding engagements as other regular ships etc bla bla utterly defeats the logic and purpose of reconnaissance... the way scouts are implemented and don't differ at all from other ships (module difference etc doesn't actually count) is simply silly.
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Infantry win firefights. Tanks win battles. Artillery win wars.
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