ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
LadyAthena wrote: Its not every turn, Its a strict fleet formation for that fleet, if you so choose to make ships for certain formations, or use certain formations for specific situations (like escorting a colony ship). THe formation cannot be changed during a battle.
But how does a fleet that was merged from two other fleets with different formations know which formation it should use?
Check youtube for videos of combat from Birth of the Federation. Its kinda like ES you used battle formations instead of battlecards each game turn. Its something that could be added in ES in order to add some more depth in battles.
I like it... but. I don't know how it would function. Its a nice idea, but I don't know if i would like it in practice. Requires a fun-o-meter to be sure.
I like the idea but the only problem i can see. Is that if formations are not balanced correctly, it could lead to stale formations as i already see making tank spaceship(loaded with defenses) and setting it up in the front to soak most of the damage. I could be wrong that his might happen.
Formations should be handled by allowing its influence to effect the battle cards. This means that certain formations will enhance some battle actions/weaken others. There is also the possibility of allowing for a battle card in a certain formation to draw, instead of lose due to being countered (this could be potentially broken as it could potentially defeat the purpose of battle cards)
Nomas wrote: You could also use specific formations depending on your weapons of choice. For instance you could build ships filled with kinetics. If you do that you should prefer to fight the enemy at close range so a move at full speed to approach the enemy option could be nice for example .
Perhaps it lowers the other damage of other weapons by a certain % due to the ships speeds at the long and medium range. Not entirely sure how that would work though. Or perhaps simply a Formation like:
Blitzkrieg: This Formation is designed to warp your ships in closer to the enemy fleet upon engagement. [StartsatMediumRange] [Combatwillgoasfollows:MediumRange,ShortRange,ShortRange] [WeaponPreference:Kinetic,Lasers]
You could also use specific formations depending on your weapons of choice. For instance you could build ships filled with kinetics. If you do that you should prefer to fight the enemy at close range so a move at full speed to approach the enemy option could be nice for example .
Neowitch wrote: Not bad. But I considering my last war went pretty much like this:
1. Throw all my fleets at the enemy!!!
2. Trash and get trashed...
3. Fuse what's left of my fleets to form new fleets.
4. Start from 1. Repeat 30 times.
... setting a new formation every turn seems more of a bother than an enrichment to the game experience.
Its not every turn, Its a strict fleet formation for that fleet, if you so choose to make ships for certain formations, or use certain formations for specific situations (like escorting a colony ship). THe formation cannot be changed during a battle.
I like the idea alot, although I agree and disagree with some formations stated above(no disrespect). I personally would look at the formations from movies, books, other games, and comics to draw inspiration because personally I like tweaking an exsisting idea with my own twist.
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