ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
stasik28 wrote: Not sure, but I think chickens can fly? (At least glide), just nowadays they clip their wings to make sure they don't fly away (and what about penguins and ostriches)
Chickens don't fly more than a few feet. And penguins can't even lift all that blubber of the ground for a single second lol
and dont forget the Kiwis^^ those little badasses.
man we are kind of offtopic^^
mhhh but...what if spaceships are so biological(even more then amoeba) that they go through an evolution process (instead of a space programm the species got an forced evolution program)
then maybe wings can also remain as rudimentary remains of former evolutionary stages.
mhh but what if the ships are thrown into an arena like the illegal rooster fights (now we are back to the chickens...the cycle is completing) and the ships which survives is allowed to...well reproduce itself with the other spaceship ladys.
rooster fights with giant acid guns, sending out tentacles to rend flesh of opposing ships and to then finally devour the organic heart of its opponent?
If you have the time, that would be an ecstatically good way of breeding a fleet....just make sure they don't rebel.
Then have them piloted by by a neural interface and there you go! A organic gundamn!
On the one hand, carrying fighters that are not capable of atmospheric flight becomes a serious issue for invading any planet.
Though I agree with The quasar that pure spaceborn fighters might look different, I'd like to make lists for the different requirements.
Atmospheric fighter:
- Unstable aerodynamics to provide maximum maneuverability and minimum air resistance
- Any mechanic generating an uplift
- engine outlet in the opposite direction of the main propagation direction
- either thrusters or rudders to modify the horizontal propagation, best at maximum distance to center of mass pivot point
- either thrusters or ailerons to modify the vertical propagation, best at maximum distance to center of mass pivot point
- aerodynamic weaponry that is effective in an atmosphere (nonrelativistic kinetics, rockets, overlapping laserfields without nonlinear optics behaviour at their wavelength and energy)
- Must be able to land/dock somewhere to refuel and replenish ammunition
- Should be light to minimize necessary uplift and maximize maneuverability
Spacefighter:
- shape constraints by requirements for radiation mitigation (you want your pilot to survive cosmic radiation levels) -> possibly bulky/heavily armored cockpit if not automated in the first place
- constrained by necessary overheat-countermeasures -> need radiators to get rid of excess heat
- engine outlet in the opposite direction of the main propagation direction
- thrusters to modify the horizontal propagation, best at maximum distance to center of mass pivot point
- thrusters to modify the vertical propagation, best at maximum distance to center of mass pivot point
- no constraints on weaponry (relativistic kinetics, rockets, high energy lasers)
- Must be able to land/dock somewhere to refuel and replenish ammunition (and possibly life support)
- Weight has to be balanced with thruster capabilities to ascertain maneuverability
If I look at the two lists, at least for bombers that do not use any radiation weapons, these two schemes might very well be combined.
For fighters I have to agree that it doesn't really make a lot of sense to have atmospheric and space capable crafts in one, since this would mean to cut down on the weaponry for space.
Nosferatiel wrote: On the one hand, carrying fighters that are not capable of atmospheric flight becomes a serious issue for invading any planet.
Though I agree with The quasar that pure spaceborn fighters might look different, I'd like to make lists for the different requirements.
Atmospheric fighter:
- Unstable aerodynamics to provide maximum maneuverability and minimum air resistance
- Any mechanic generating an uplift
- engine outlet in the opposite direction of the main propagation direction
- either thrusters or rudders to modify the horizontal propagation, best at maximum distance to center of mass pivot point
- either thrusters or ailerons to modify the vertical propagation, best at maximum distance to center of mass pivot point
- aerodynamic weaponry that is effective in an atmosphere (nonrelativistic kinetics, rockets, overlapping laserfields without nonlinear optics behaviour at their wavelength and energy)
- Must be able to land/dock somewhere to refuel and replenish ammunition
- Should be light to minimize necessary uplift and maximize maneuverability
Spacefighter:
- shape constraints by requirements for radiation mitigation (you want your pilot to survive cosmic radiation levels) -> possibly bulky/heavily armored cockpit if not automated in the first place
- constrained by necessary overheat-countermeasures -> need radiators to get rid of excess heat
- engine outlet in the opposite direction of the main propagation direction
- thrusters to modify the horizontal propagation, best at maximum distance to center of mass pivot point
- thrusters to modify the vertical propagation, best at maximum distance to center of mass pivot point
- no constraints on weaponry (relativistic kinetics, rockets, high energy lasers)
- Must be able to land/dock somewhere to refuel and replenish ammunition (and possibly life support)
- Weight has to be balanced with thruster capabilities to ascertain maneuverability
If I look at the two lists, at least for bombers that do not use any radiation weapons, these two schemes might very well be combined.
For fighters I have to agree that it doesn't really make a lot of sense to have atmospheric and space capable crafts in one, since this would mean to cut down on the weaponry for space.
Babylon 5 had a very elegant solution. THey had specialized fighters that has airfoil wings that that swung out for atmospheric flight, or fixed wing aircraft the could serve both duties.
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