ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Alderbranch wrote: Well in this case one has to think they found the cure for such things as a large asteroid atleast. Like blowing it to fragments of its former self.
oh yeah? I raise you two /cloaked/ asteroids
perfect weapon. no heat signal and wrapped in layers of radar/ladar absorbing super foam [foundatyourlocalhandydandyspace7/11]
Feel free to post here about this topic here and inform yourself about the variations the threads listed above have already discussed, but don't open new suggestion threads for anything alike.
I attach a robot porn transponder which spews nudie ion viruses at all your feeble mine control systems!
Still doesnt work... Mines are put into minefields to make it unnecessary to guard and watch a certain area and to slow down if not downright stop advancing troops or weaponry.
maceman wrote:
I still think a mindless rock which requires no tech is an underrated wicked weapon. and remember, your mines have to overcome the cloak factor! you can shoot it but unless you get the pieces small enough to burn up in the atmosphere (which you may or may not have) it just keeps on comin!
Thats easily accommodated. First of all the mines doesnt have to overcome the cloak factor. Its the asteroid that has to get past the mines and it doesn't alter the objects physical size when being cloaked. Also its not the mines that has to find the asteroid... its not missiles... So detection is worthless to take into consideration as a feature.The mines are as said with a dyson-sphere distributed on a suitable distance as to break down any potential threat big enough to threaten the planets. The even distribution also allows for calculating the effect it will have on the object in order to destroy it sufficiently in order for it to burn in a atmosphere. So that has been taken into consideration.
maceman wrote:
(I am not sure if this is Kaspersky Chess or teenage chinese checkers strategy)
I think this is more of a russian-roulette kind of thing. There is no winners... especially not the one that has to clean up this mes... eh... wait a minute.... GAH!!!
I attach a robot porn transponder which spews nudie ion viruses at all your feeble mine control systems!
I still think a mindless rock which requires no tech is an underrated wicked weapon. and remember, your mines have to overcome the cloak factor! you can shoot it but unless you get the pieces small enough to burn up in the atmosphere (which you may or may not have) it just keeps on comin!
(I am not sure if this is Kaspersky Chess or teenage chinese checkers strategy)
maceman wrote: oh yeah? I raise you two /cloaked/ asteroids
perfect weapon. no heat signal and wrapped in layers of radar/ladar absorbing super foam [foundatyourlocalhandydandyspace7/11]
I raise you a really big ball of yarn and a super large net much like a dyson-sphere with space-mines... around each planet (with safe distance though yet awesome special effects for the ppl)
I was wondering if there were going to be any environmental weapons in the game?
What I mean by this would be directing asteroids towards planets, using black holes to obliterate entire star systems or even nuclear fallout from a planetary bombardment?
Would anyone else be interested in seeing major ramifications for the use of certain weapons? I'm thinking of the shifting of gravity wells affecting traffic/ combat or the creation of odd evolutionary traits amoung your populace (perk or otherwise).
Alderbranch wrote: I think it is taking it a bit to far to be honest. It adds to much micromanagement but adds yet another layer of optimising a system. The next step would have been planet-relocation. Moving a planet from system to another and that seems a bit too extreme aswell.
I agree that moving planets between systesm would have the potential to be very silly indeed especially in multi-player although asteroids would be a different matter...
I'm not sure that the disruption to a planets orbit should be counted out completely though. It'd wreak potentially tremendous havoc to the ecosystem which would be nice
I think it is taking it a bit to far to be honest. It adds to much micromanagement but adds yet another layer of optimising a system. The next step would have been planet-relocation. Moving a planet from system to another and that seems a bit too extreme aswell.
Alderbranch wrote: Delay or perhaps even redirecting "weapons" sounds fun
But we were going to that system! Why are we at the neighbouringsystem?
It's a trap!
Going back to your terraforming weapons, what about destabilising a planets orbit? Given a few turns it could soon inhabit the 'sweet spot' suited to your race and at the same time cause all sorts of trouble for a defending ground force.
Let the process culminate and you could eject a planet from the solar system or drop it into a star (if you felt so inclined)...
"Oh so you prefer a mildly temperate planet with lots of water?? Well how about if I use my microwaveemitter and boil your seas away cooking all inhabitants alive then extract the water to leave a barren planet ready to be populated."
It could besides the terraforming-value even add strategic value. The most inhospitable planets would be unaffected by terraforming-weapons but would yield the least resources too.
That's a great idea! Destructive and useful
I'd also thought about collapsing star lanes (if used) while fleets are travelling through them or at least disrupting their eta. I feel that once a race is sufficiently advanced then the sky should be the limit with regards to offensive weapons.
A sense of balance could be achieved by having such technology be extremely specialised.
Alderbranch wrote: "Oh so you prefer a mildly temperate planet with lots of water?? Well how about if I use my microwaveemitter and boil your seas away cooking all inhabitants alive then extract the water to leave a barren planet ready to be populated."
We all know UE eggs are so yummy ! It's such a craver delicacy...
"Oh so you prefer a mildly temperate planet with lots of water?? Well how about if I use my microwaveemitter and boil your seas away cooking all inhabitants alive then extract the water to leave a barren planet ready to be populated."
It could besides the terraforming-value even add strategic value. The most inhospitable planets would be unaffected by terraforming-weapons but would yield the least resources too.
I, too, would be interesting in things that can add some drastic changes to the end-game. Like some Dust-disease that start to eat Dust in each and every planet of the universe, or Dust achieve consciousness and start battling against those that enslaved it.
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