ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
"Oh so you prefer a mildly temperate planet with lots of water?? Well how about if I use my microwaveemitter and boil your seas away cooking all inhabitants alive then extract the water to leave a barren planet ready to be populated."
It could besides the terraforming-value even add strategic value. The most inhospitable planets would be unaffected by terraforming-weapons but would yield the least resources too.
That's a great idea! Destructive and useful
I'd also thought about collapsing star lanes (if used) while fleets are travelling through them or at least disrupting their eta. I feel that once a race is sufficiently advanced then the sky should be the limit with regards to offensive weapons.
A sense of balance could be achieved by having such technology be extremely specialised.
Alderbranch wrote: "Oh so you prefer a mildly temperate planet with lots of water?? Well how about if I use my microwaveemitter and boil your seas away cooking all inhabitants alive then extract the water to leave a barren planet ready to be populated."
We all know UE eggs are so yummy ! It's such a craver delicacy...
"Oh so you prefer a mildly temperate planet with lots of water?? Well how about if I use my microwaveemitter and boil your seas away cooking all inhabitants alive then extract the water to leave a barren planet ready to be populated."
It could besides the terraforming-value even add strategic value. The most inhospitable planets would be unaffected by terraforming-weapons but would yield the least resources too.
I, too, would be interesting in things that can add some drastic changes to the end-game. Like some Dust-disease that start to eat Dust in each and every planet of the universe, or Dust achieve consciousness and start battling against those that enslaved it.
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