Logo Platform
logo amplifiers simplified

[UI] Changes to Ship Design "Selected" Modules listing

Copied to clipboard!
13 years ago
Jun 21, 2012, 7:41:53 PM
I've had some thoughts on several ways I think the Ship Design screen could benefit from changes, including a reorganization of the way the icons around the 3D image list selected modules. Most of them would involve some new general icon imagery for each of types of Modules, with a separate Category imagery that represented the individual ones, and would depend upon that to remain space-efficient and increase clarity.



However, one set of changes is more focused on a change in functionality, and so can be expressed more clearly without having come up with such images: changes to the Selected Modules Listing (or "SELECTED MODS LIST" in the current UI).



Let me provide a sample illustration:







Some thoughts and notes on the changes:



  • First, I removed the text description from the Modules list, as it displayed is in the "AVAILABLE MODULES" list, since the name is less important than the "tier" indicated by the graphic, and that and further info would still be available via mouse-over.



  • Second, the text depiction of categories ("WEAPONS", etc.) is a placeholder for a graphic representation, but it is intended to be a unique graphic with a different color hue cue: similar to the captioned Category pictures in the Available Modules listing, but colored differently than cyan/light blue and intended to offer a clearer general indication.

    • Actually, I'd recommend that the Category icons for the Available Modules list have different coloring too, with some of the Support Modules needing clearer imagery but the Weapon and Defense icons images continuing to match base image for their selection options:





      Note that there is a subtle gradient brightening to the right in the background of the "DEFLECT" category icon, instead of pure "black", which I think helps visually distinguish it from the other icons further and helps emphasize its function as category representation with a list to its right.





  • Major change: categories of upgrades are listed in coherent groupings.

    The current listing produces an effectively randomly sorted list of images you have to go through and evaluate, and I think this grouping improves organization and helps the user navigate quickly to the icons they want.



  • Major change: there are management buttons buttons for each grouping.

    These buttons include:

    • A finer detail "upgrade" button (bottom left).

      Along with just offering a different way to fine tune space allocation, and a mechanism to clearly and simply handle upgrading the Storage upgrade as the current UI doesn't allow, this is also handy for things like not having a Resource necessary for some upgrades and allowing you to manage design with that in mind.
    • A "fill available tonnage with optimized loadout of current items" (bottom right).

      This is to finish tonnage allocations off, changing the count of items in a grouping, but not the composition. There are actually more sophisticated approaches that could be done, like allowing filling up with lesser items that don't have a resource requirement, that seem likely be feasible, or evaluating whether multiple lesser modules might offer better total benefit than a higher one and filling accordingly, which might not be.
    • A "fill category with this grouping" button (top right).

      Meant to be a tool for initial design, it would work best in general in a more sophisticated overhaul of functionality that included "Undo" in addition to "RESET" and maybe a "Lock" grouping button to exempt groupings in a category from being overwritten (mostly useful in a Category like Support with more options).





    And they can also, by context determination, be completely absent (the "fill" options don't make sense for single instance Modules) or faded out (generally when they don't do anything for the available Tonnage and available Module selection).



  • I have other thoughts on the particulars for some further changes, but the above illustrations cover what I consider the heart of what I think would be most beneficial to improving the way the Ship Design screen works.

0Send private message
13 years ago
Jun 21, 2012, 9:48:11 PM
Please don't post suggestions in the design discussion section. Moved to the proposals section.
0Send private message
13 years ago
Jun 21, 2012, 9:49:46 PM
Nosferatiel wrote:
Please don't post suggestions in the design discussion section. Moved to the proposals section.




Oh my, I must have gotten confused between tabs when I clicked "Start New Thread". smiley: confused Sorry! And thanks for the move. oO
0Send private message
13 years ago
Jun 24, 2012, 2:44:44 PM
At least grouping is very welcome here, and should not be too much work to be implemented.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message