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[SUGGESTION] When selecting a race, automaticaly fill in the rest.

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13 years ago
Jun 24, 2012, 7:43:28 AM
Hello, I have a suggestion. I believe I am not the only one to make a mistake when filling the rest of the races and ending up with one missing and one being in the game twice. Just now as Hissio I am missing Carvers and have two United Empires. Would it be possible to have the game automaticaly select the rest of the races? At least at the 8 player map? I guess 99% of players do this anyway.
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13 years ago
Jun 24, 2012, 7:48:40 AM
new patch has random feature automatically set so you don't know what the races are if you don't want to. if you want one of each naturally you would have to fill them in yourself... am I misunderstanding your suggestion?
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13 years ago
Jun 24, 2012, 7:52:23 AM
K1ller wrote:
Hello, I have a suggestion. I believe I am not the only one to make a mistake when filling the rest of the races and ending up with one missing and one being in the game twice. Just now as Hissio I am missing Carvers and have two United Empires. Would it be possible to have the game automaticaly select the rest of the races? At least at the 8 player map? I guess 99% of players do this anyway.




1. Wrong area of the forum. Go here .



2. This is just being plain old lazy... it has an easy drop down menu that you can use to set the races how you want. Also I quite enjoy not always going up against all the other individual races in an 8 player game. Sometimes the stress of dealing with 2 or 3 Cravers is pretty satisfying once you beat them. Also, for all your randomized needs, the newest patch has added Random as a race choice. This can also be solved in about 5 seconds through mouse clicking. It's not a lot of energy there... seriously move the mouse and click the menus...

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13 years ago
Jun 24, 2012, 3:03:59 PM
An 8 player Pilgrims game must also be horrifying, unless you are at war with a player, they make money and science form you, at what point do you drop your own boost to stop an enemy's boost?



Does one player just sit back till his reserves of Dust and technology can consume the galaxy? Scary stuff!
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13 years ago
Jun 24, 2012, 5:26:43 PM
@Death: I wouldn't call having to setup more than 10 options every "new game" just because of dev lazyness is considered lazyness on the players part. I for one am getting incredibly tired of the forced "randomness" of player slot races.
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13 years ago
Jun 24, 2012, 9:27:40 PM
I wouldn't call it development laziness. Considering most games this keeps a lot of preferances still saved. And really is it that hard for you to have to go through and choose each iindividual race? Everyone screams for more control in the game yet also screams for more streamlining that gives less control? I want this game to keep its uniqueness.
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13 years ago
Jun 24, 2012, 10:37:53 PM
Who said anything about it being hard? It's just bothersome as ever. I also don't see how being able to keep preferences in any way takes away control - the keyword as always is "choice"
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13 years ago
Jun 25, 2012, 12:26:16 AM
It seems to save my new game preferences, at least when it comes to victory conditions, galaxy parameters, and difficulty. Why not save the AI player choices as well?
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13 years ago
Jun 25, 2012, 12:49:46 AM
Mansen wrote:
@Death: I wouldn't call having to setup more than 10 options every "new game" just because of dev lazyness is considered lazyness on the players part. I for one am getting incredibly tired of the forced "randomness" of player slot races.




But this isn't dev laziness. This is exactly what I said, it's player laziness not wanting to take ten or twenty seconds out of your life to choose the races. It is like this in Civ, and as far as I know Sins as well. I for one enjoy the random races, it add flavor instead of the samy '1 of each race' thing that everyone else does. Even in multiplayer I see this, no one wants to double up on the races. Its boring...
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13 years ago
Jun 25, 2012, 12:58:32 AM
Speak for yourself, but then again i do have a wild imagination and tend to go on a jolly adventure when playing.
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13 years ago
Jun 26, 2012, 3:31:39 PM
I like to play 8 player games with the AI, so I use a color code to make sure I don't forget anyone:



Cravers: orange

Sophons: blue

Hissho: red

Sowers: yellow

Horatio: green

Pilgrims: pink

Amoeba: teal

United Empire: dim yellow



I always manually set them up with each of those colors so that they are consistent across every game I play, so i can tell at a glance what empire I come across.
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13 years ago
Jun 27, 2012, 9:56:54 PM
I don't want to assign each race a colour. I want to see a new enemy vessel, and maybe not be sure who it is until I have made contact.
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13 years ago
Jun 28, 2012, 5:50:29 PM
churgethoth wrote:
I like to play 8 player games with the AI, so I use a color code to make sure I don't forget anyone [...] I always manually set them up with each of those colors so that they are consistent across every game I play, so i can tell at a glance what empire I come across.




Ditto. Add in that the initial randomly created galaxy may be not be to my liking, having to exit and reselect everything (20 seconds each time), including changing the game speed (since that isn't saved either)... it's just annoying. A simple cache of the last settings chosen would fix all of this. It's already implemented for "Advanced" settings; this is a simple fix to (what I'd call) a bug.
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