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[Suggestion] Random events\exploration events

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13 years ago
Jul 4, 2012, 8:56:15 AM
It would be awesome if some random events will be interactive. Your choices will make it positive or negative.



Like, for example:

"Your ship %shipname% has found strange looking alien ship on newly discovered planet. It lies abandoned with traces of internal explosions and acid-like corrosion. Should your expedition: (a) search it. (b) destroy it. (c) %something else%"



If you choose (a), your crew finds alien eggs, starts to research it (+20 research points) got infested and killed. Ship do not responding to commands and drifts toward your nearest colony. If not destroyed, infestates colony etc.

Choose (b) - they fire first, then salvage parts (+20 Dust).



So, choices may lead to different interesting (inter)galactic events. Like whole galaxy fighting alien infestation/deadly virus/Cthulhu.
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13 years ago
Jul 4, 2012, 8:59:34 AM
I like this idea, especially the idea that a simple single even can escalate into a galaxy wide catastrophic threat if mistreated, but how would you prevent people from learning the correct answers and thus being able to avert more serious situations?
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13 years ago
Jul 4, 2012, 9:09:50 AM
Eventually, the whole game will be known throughtly. smiley: smile

Add some randomness, counterintuitiveness. Like 5-7 different set of choices per event.
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13 years ago
Jul 4, 2012, 9:17:48 AM
But it won't take long before people learn the right reaction for the right situation, i demand the ability to fail!
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