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[Suggestion] Please revise the point-system for Custom Races

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13 years ago
Jul 5, 2012, 7:27:34 AM
I have been playing around with the Custom Races and have to admit that I have found some pretty unbalancing factors:



a) the number of negative traits you can take is not limited, instead of one or two (which would be appropriate imho) people are loading up on cheap points (s.b.). Please limit the number of negative traits one can choose (either to a number like -10 or 2 to 4 traits maximum).



b) the negative Hero traits give too many points. "Sloppy Sawbones" and "Dust Impaired" are pretty much a standard for almost all competitive Custom Races I have seen - understandably as the disadvantage they offer is negligible.



c) Technologies are much too expensive. 10 points will buy me a basic Tech - or a 10% increase to my science FOR THE WHOLE GAME. The lacking tech will delay me only very little in the beginning but the 10% will give me a hug advantage later one. Please kindly reduce the cost of Techs to 3 and 5 Points respectively.



d) Some races are illegal according to the points. When you take some of the races as a basis, it turns out that they distributed too many points - is this intentional? Should the standard races be better than the custom ones points wise?



Sorry for the nagging, but I am actually very concerned about the system atm.



Many thanks for your consideration, Buecherwyrm
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13 years ago
Jul 5, 2012, 10:33:47 AM
All of the original races are illegal on points...



I agree with the majority of your points though. It seems easy to load up on "Negative traits" to be able to bolster much better positive ones. I've seen people using Endless War/Blockade Runners/Merchants too, to get a decent way of creating Dust early on. In all fairness, this will reach a "Zenith" where people will find the best possible build. My friend was having fun last night creating a race with every negative perk attached to it.
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13 years ago
Jul 5, 2012, 4:55:08 PM
So your asking them to balance the game?



Its going to be difficult, as any change to the perks affects all those who use them and can create situations where the original races are going to suffer from it.
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13 years ago
Jul 5, 2012, 7:10:38 PM
Igncom1 wrote:
So your asking them to balance the game?



Its going to be difficult, as any change to the perks affects all those who use them and can create situations where the original races are going to suffer from it.




The race customizer balancing process will take time and effort; fortunately, the community (not the devs) will be doing most of the legwork, with the devs tweaking points values and maybe introducing the odd new merit/flaw. Ultimately, I'd like to see the original races rebalanced as a result of the customizer tinkering, and I wouldn't even mind if they were a little stronger than the "best" custom races.
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13 years ago
Jul 5, 2012, 7:45:03 PM
Kreios wrote:
The race customizer balancing process will take time and effort; fortunately, the community (not the devs) will be doing most of the legwork, with the devs tweaking points values and maybe introducing the odd new merit/flaw. Ultimately, I'd like to see the original races rebalanced as a result of the customizer tinkering, and I wouldn't even mind if they were a little stronger than the "best" custom races.




Agreed, after all the custom races will have the advantage of the players playing style.
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13 years ago
Jul 5, 2012, 10:32:35 PM
Igncom1 wrote:
So your asking them to balance the game?



Its going to be difficult, as any change to the perks affects all those who use them and can create situations where the original races are going to suffer from it.




The stock races don't need to balance out. They exist to serve the limited story the game has. Its when people start min/maxing that it gets silly. I would prefer fully customizable races to have less points than stock ones anyway. Maybe let stock be 65 and customs to be 50
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