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Possible Ground Combat

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13 years ago
Jul 7, 2012, 11:58:50 PM
don't imagine any fps ideas, though they would be cool.... (if done right)



But another idea could be to, (like building a fleet) create an invasion force in order to takeover hostile planets quicker.

(i have the issue of systems in a way slowing my expansion down because they take forever to capture.)



you could also have the ability to take out the invasion specific fleet in space combat, (using the same concept as already existing combat system)



-If you have a poorly outdated fleet but strong army you could repel an invasion on your home systems



The idea for ground combat could be shown on the planets, similar to when you have a large city, (being visible form the menu)



- If you where a cruel leader you could stop revolts using military if your populations become to unhappy, maybe?



The idea simply crossed my mind (thinking of the old star wars RTS game back in the day)



with the minds of the developers, and the main factions already created i have full confidence that they could dream up some cool looking ground forces!
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13 years ago
Jul 8, 2012, 7:56:42 AM
It's a good idea... i think isn't too difficult to insert a mod like MOO3... i love it smiley: approval!!!!!!!!!!!!!!!!!!
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13 years ago
Jul 8, 2012, 3:36:48 PM
Stan-shot wrote:


The idea simply crossed my mind (thinking of the old star wars RTS game back in the day)



That wouldn't happen to be Empire at War would it?



I like the idea, maybe it could be implemented with a ship module, similar to the seed module, but with a garrison of troops instead.
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