Logo Platform
logo amplifiers simplified

Food surplus gives happiness. (Or another benefit)

Copied to clipboard!
13 years ago
Jun 19, 2012, 2:43:06 AM
As it stands currently, food is the least useful and purposeful of all the FIDS. Food granting developments only provide a benefit in the earliest phase of growth in a system and are eventually replaced once the population is maxed out. Excess food just sits there, granting no benefit whatsoever and makes food stacking fruitless (HarHar, pun).



What I propose is that excess food provides a happiness bonus for the system or possibly counteracts some of the negative happiness attributed to the "overpopulation" of systems. If this isn't something you would like to see, do you have alternative? I think that it is a bit lame that food doesn't do anything besides grow population.
0Send private message
13 years ago
Jun 19, 2012, 3:48:51 AM
Technically you can convert it to Industry, but by the time you can do that you're not all that far from a Science victory. I think when I finally decided to end the game with a Science victory it took... Three turns. Even if it normally takes fifteen turns, that's not a lot of time to get the converters into place and use them for much.
0Send private message
13 years ago
Jun 19, 2012, 4:54:16 AM
GC13 wrote:
Technically you can convert it to Industry, but by the time you can do that you're not all that far from a Science victory. I think when I finally decided to end the game with a Science victory it took... Three turns. Even if it normally takes fifteen turns, that's not a lot of time to get the converters into place and use them for much.




True, food can be made into industry, but it is so late in the game it is virtually useless. Maybe the tech could be made more readily available?
0Send private message
13 years ago
Jun 19, 2012, 9:52:47 AM
In MOO2 you could build freighters for transporting food between your worlds. I found this a very cool feature and would like to see this implemented in ES, too. It would make food surplus really useful as you could settle in systems without food production more easily. Of course these freighters are affected by blockades and they have upkeep cost.
0Send private message
13 years ago
Jun 29, 2012, 4:30:58 AM
I like the present system the more I think about it.

Food doesn't become obsolete, you still need to produce enough to avoid starvation and pop decline.

Once you reach max pop, you have to balance food production, instead of trying to produce as much as you can.

Just like in MOO2, having farmers creating more food than anyone needed didn't alleviate pollution, it was still just wasted food.
0Send private message
13 years ago
Jun 29, 2012, 11:52:49 AM
hierax wrote:
I like the present system the more I think about it.

Food doesn't become obsolete, you still need to produce enough to avoid starvation and pop decline.

Once you reach max pop, you have to balance food production, instead of trying to produce as much as you can.

Just like in MOO2, having farmers creating more food than anyone needed didn't alleviate pollution, it was still just wasted food.




In MOO2, excess food wasn't wasted. Just like xyquas said, you could create freighters to distribute excess food across your empire. So one planet could be an agricultural world and feed several others (until you opponent figures it out and blockades the agri planet - yay strategy!).



Another critical difference between ES and MOO2 is that in MOO2 you could move workers from food to industry or research. Even if MOO2 hadn't had freighters, it still had the worker distribution as a tool to keep your each of the resources in FIDS balanced. That is, even if you had no freighters, you could make sure each world only produced as much as it needed. My problem with the current system is that there's no way to have a system back off its food production and shift that to something else.



I don't know what the best mechanism is, but I'm very in favor of some way to deal with excess food (aside from the one tech that comes in the very late game).
0Send private message
13 years ago
Jun 29, 2012, 1:26:51 PM
Your forgot that in MOO2 food gave you a credit income bonus. Think it was +2 food = +1 credit.



So a bonus for food overproduction would be nice.



Best wishes

Redbull102
0Send private message
13 years ago
Jun 29, 2012, 1:33:33 PM
I think i remember seeing some where that food is never in excess as it all goes to growth, however a bonus to having a fully populated system might give a similar effect.
0Send private message
13 years ago
Jun 29, 2012, 2:12:29 PM
Ironically, I believe that surplus food in a max-pop system actually contributes to overpopulation disapproval.
0Send private message
13 years ago
Jun 30, 2012, 7:47:37 PM
In the strategy game Warlock you get half the amount of surplus food as money, so getting your food as dust at a 50% return would probably be a reasonable way to go. Just assume you're selling it on the galactic market.
0Send private message
13 years ago
Jun 30, 2012, 7:58:13 PM
Well, money in endless space doesn't really work that way. Dust is weird space magic Nanites.



But how about a plus 10 to industry science and dust, making it good for early colony's and the early game overall, but leaving it kinda worthless later on when players have got all of the cool improvements.
0Send private message
13 years ago
Jun 30, 2012, 9:14:34 PM
I don´t think we need any bonuses for food surplus...as hierax said after getting max population you need to balance with it which makes it more fun than trying to get food surplus rocketing
0Send private message
13 years ago
Jul 3, 2012, 12:27:21 PM
I think the food surplus can be used for increase slightly the resistance of the star system during the blockade...
0Send private message
13 years ago
Jul 9, 2012, 7:20:44 PM
This thread is the origin of discussions about converting surplus food to something beneficial after population slots are full in a system.

Other threads about this have been archived:

/#/endless-space/forum/29-archives/thread/13862-make-excess-food-do-something-from-the-start-of-the-game



Feel free to post here about this topic here and inform yourself about the variations the threads listed above have already discussed, but don't open new suggestion threads for anything alike. smiley: wink
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message