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SUGGESTION: Ship Defenses and Weaponry

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13 years ago
Jul 10, 2012, 9:50:12 AM
Hiya,



I love this game and all that, like i love all 4X type games, but what they all do now-a-days, really depresses me, they force you to either customize your ships with all 3 defenses or be at a disadvantage and i find that a terrible design, what i suggest is remove flak type guns and just have armor and shields and force all weapon types to need to go through the shields, then the armor and then to hit the hull, which is when the ship blows up.



Master of Orion 2 had this feature and i loved it, all other 4X games have the feature that your game has and it just feels wrong and is such a bad idea to have and that is my suggestion.



1: Remove any anti-weaponry defenses



2: alter the weapons to need to go through the shields, then the armor and then to hit the hull of the ship, which leads it to blow up.



That is just a much better way to do it.
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13 years ago
Jul 10, 2012, 11:31:18 AM
Similar to a suggestion i made a while back (Shields add regenerating phase based HP, Armour reduces damage by %, flak reduces % of shots hitting defenses.)



I agree with you on point 1 but feel like defenses should still have the same effectiveness that current balancing (with using all 3 defenses) gives us.
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13 years ago
Jul 10, 2012, 11:38:31 AM
so, in other words, have all 3 or perish....ok....well, either way, i just slap on beam weapons and ignore all defenses, cause it really makes no difference, you might put on loads of shields and come up against an enemy that is exclusively missles, making you defenseless, so i just think, why put any on at all, considering the unforgiving way they have done the weaponry and defenses which i feel is severely bad and they really need to change it.



My suggestion is this:



1: No flak guns (Freespace 2 had that and i never felt threatened by it when going up against capital ships)



2: ALL weapons need to drain the shields, then punch through the armor, which then goes to the ships hull (ie. health)



When customizing ships, you would just need to put on shields and armor, this way, you can use any weapon you want and not fear about meeting an enemy that has an advantage over you due to poor design.
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13 years ago
Jul 10, 2012, 11:46:04 AM
Well i diffident mean that, i mean being able to easily survive battles and make the modules more dependent on strategy then technology, with shields being refreshable and easy to defend against single high damage attacks, but weak against meany smaller ones, flak being able to reduce meany ones but not stopping single ones, and armor being a all rounder.



HP is a ships armor/hull and getting through it would leave the ship super easy to kill (and you do).



Leaving you to use any weapon, and leaving weapons out to be more diverse.
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13 years ago
Jul 10, 2012, 11:48:47 AM
i never use flak, it just seems like a waste of space that you could put on more weaponry....so far, i have never put on shields, flak or any form of defense and the only time i don't win is when the enemy has shields on their ships, then it is a stalemate.
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13 years ago
Jul 10, 2012, 11:54:08 AM
That is a strategy, i never build ships that have then less then 50% of the tonnage devoted to defenses, my ships rarely get destroyed unless the enemy shifts its specialization in a weapon.
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13 years ago
Jul 10, 2012, 11:58:49 AM
Igncom1 wrote:
That is a strategy, i never build ships that have then less then 50% of the tonnage devoted to defenses, my ships rarely get destroyed unless the enemy shifts its specialization in a weapon.




All the sci-fi shows i have seen like Star Trek and so on, have had races that specialize in specific weaponry, which made them easy to predict when playing Star Trek Armada against other players, which ultimately got boring since it was so easily predicted and countered, which resulted in me stopping the multiplayer gaming, which is a good thing since 90% of all players tend to think rushing is the only strategy worth using......pretty boring to be honest.
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13 years ago
Jul 10, 2012, 12:00:20 PM
Sounds that way smiley: ohh
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