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Ship Upkeep

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13 years ago
Jul 10, 2012, 3:06:02 AM
Clearly fleet upkeep is far too low that most people (including me) didn't really know it was there, so following a brilliant comment by another person i propose that a ships upkeep cost 2% of their industrial cost.



A ship costing 100 industry would then cost 2 dust per turn.



A ship costing 500 industry would then cost 10 dust per turn.



A ship costing 1000 industry would then cost 20 dust per turn.
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13 years ago
Jul 10, 2012, 3:24:13 AM
Your more then welcome smiley: biggrin
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13 years ago
Jul 10, 2012, 6:48:08 AM
i Think that would make it so that you can have a lot less military early game , especially when you set low taxes to increase fids And i didn't know ship upkeep existed in the first place lol
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13 years ago
Jul 10, 2012, 6:52:49 AM
Azazel wrote:
i Think that would make it so that you can have a lot less military early game , especially when you set low taxes to increase fids And i didn't know ship upkeep existed in the first place lol




Might be a good counterbalance, as even the Hissho need to build up before they should attack.
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13 years ago
Jul 10, 2012, 10:18:38 AM
I understand where your coming from, however I would go further as I had an idea I wanted to post on the mono hull thread concerning maintenance costs.



Basically each ship has a maintenance cost. However there is a discount applied if in a properly formed fleet. We would need to change and expand the CP arrangement. I won't touch your costs, it can be set to anything but maintenance should be a flat percent versus the cost of the ship. Don't scale it. 5% is a good rate.



Corvettes and Destroyers would still be 1CP.

Cruisers would be 2CP

Battleships 3CP

Dreadnaughts 4CP



The CP cost of ship also is its discount rate but multiplied by 2. It only applies to ships smaller than itself. How this works:



DN (4CP) can support 8CP of ships in a fleet, but not another DN. A BB (3CP) can support six ships other than another BB or DN.



Call it a squadron. There can be more than one squadron per fleet. Arrangement is automatic. They offer a 33% discount to the maintenance cost for this squadron



So while you could field 22CP of destroyers, it costs you the same as 22 solo destroyers. You could mix some Cruisers in there but each cruiser only supports two destroyers. So a fleet of 7 cruiser squadrons (1CR+2DD) would most likely be cheaper than all but the most ridiculously cheap destroyers.
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13 years ago
Jul 10, 2012, 11:26:06 AM
An interesting proposal, i have experienced less of a destroyer spam in my most recent game but i understand the point.



A hierarchy of support is an interesting idea, with larger ship supporting smaller ones, i like it but believe it may be a little to forgiving. I feel like it would still be served better at half the discount considering how many ships an empire can field.



Then possibly allow supply modules to be fitted to transport ships in order to increase this bonus.



As it is very easy to generate dust and this bonus to alleviating the cost might make the problem worse for destroyer heavy builds.
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13 years ago
Jul 10, 2012, 11:53:05 AM
I hope their performance is worth it, otherwise i wouldn't build any ships and stick to scientific victories and just quit if a race declares war on me.
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13 years ago
Jul 10, 2012, 11:59:31 AM
That doesn't sound very fun at all, but ships at the moment are very over-performing to the point that most players can't deal with the swarm of ships.
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13 years ago
Jul 10, 2012, 12:07:44 PM
Igncom1 wrote:
That doesn't sound very fun at all, but ships at the moment are very over-performing to the point that most players can't deal with the swarm of ships.




Well, i always have a fleet of ships in orbit of vital colonies to my empire and i have like 3-4 fleets at the choke points to the rest of my empire....if they get past my first fleet, they have other fleets to get past.
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13 years ago
Jul 10, 2012, 12:13:34 PM
Very wise, the newer players would do well from that advice. smiley: smile
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