Logo Platform
logo amplifiers simplified

Relaunch colony spacecraft

Copied to clipboard!
0Send private message
13 years ago
Jul 10, 2012, 8:15:10 PM
I consider it like this: The colony ship to start a new planet/system going is turned into infrastructure for the first buildings of a new colony. Hence, why we can't reuse them. They're being lived and worked in.
0Send private message
13 years ago
Jul 10, 2012, 8:15:44 PM
Virlomi wrote:
I consider it like this: The colony ship to start a new planet/system going is turned into infrastructure for the first buildings of a new colony. Hence, why we can't reuse them. They're being lived and worked in.




This.

[10char]
0Send private message
13 years ago
Jul 10, 2012, 8:32:31 PM
A ship is a ready source of wiring, electronics, refined metals, etc. These are all things that would be useful for a colony just starting out...
0Send private message
13 years ago
Jul 10, 2012, 8:43:57 PM
Just consider it like I said.



The colonization spaceship can break down into different modules. One for habitation, one for work space for a capital city to start off with. Basically, a big pre-fab town with all the buildings needed that floats through space.
0Send private message
13 years ago
Jul 10, 2012, 9:59:38 PM
Of course, this is all speculative as it's science fiction, but I don't think you're quite grasping the magnitude involved here. A single colony ship holds one pop. Given that a huge Terran planet only holds, what, 10 pop by default? Maybe 8? Assuming Earth is "Large" it maybe only "Medium" and has over 6 billion people, it is reasonable to assume that each unit of pop represents several hundred million people, or at least a couple million at a minimum.



Space travel is all about utility of space. Why bring extra supplies for building, say, a command center when you can save space and simply convert the ship itself into one when you get there. Maybe the ship's drive is a power plant. Maybe the communications dish detaches as a satellite to relay back to the core systems.



The point is, that ship gets used up. If you want to "relaunch it," you'd have to build it again.
0Send private message
13 years ago
Jul 10, 2012, 10:42:55 PM
Spero42 wrote:
it is reasonable to assume that each unit of pop represents several hundred million people, or at least a couple million at a minimum.




Or a billion, easy.
0Send private message
13 years ago
Jul 10, 2012, 10:53:30 PM
I've always imagined 1 pop to be 1 billion people. And colonizing has always been this way. You utilize the colony vessel as a resource to build your colony. It's ALWAYS been that way. Why would it be any different in space? If you want to be able to pack up again and leave, try the Pilgrims. They're kind of like that.
0Send private message
13 years ago
Jul 10, 2012, 11:36:15 PM
Your suggestion doesn't make sense. The majority of responses here are correct. Once a colony ship touches down, it turns into the habitat and workstation of the new colony. There is usually no tearing down, just reassembling. It makes sense because its easier to reassemble a ship on touchdown than to build habitats and other infrastructure from scratch on a new and usually inhospitable planet. Plus it would be a lot of code to work that and there's much more important stuff. MOD it yourself or see if you can get someone else to MOD it for you.
0Send private message
13 years ago
Jul 10, 2012, 11:51:02 PM
Not to mention it's been like that in every 4X game ever made. If you have a counter example, please provide it.
0Send private message
13 years ago
Jul 11, 2012, 12:23:05 AM
Jesse3G wrote:
Most games have resource use in play and there are resource advantages to having a castle or a keep. We can already relaunch other spacecraft with this game. There is no resource use with this game, so you are implying the colony ship improves production, but I can just colonize a planet from within the system and get the exact same production from the planet. The colony ship does not improve production, food, science, or dust.




Actually...



0Send private message
13 years ago
Jul 11, 2012, 12:39:13 AM
Jesse3G wrote:
That is the starting point and not a part of the colony ship at all. Otherwise, we would have different ones per species.




Did you not read the descriptive text?

Also, I don't know what you mean by "that's the starting point" but "not the colony ship." EVERY system gets one when you colonize it.
0Send private message
13 years ago
Jul 11, 2012, 12:46:56 AM
Again, this whole discussion is speculative given the science fiction aspect, but I would say that, in my experience with the genre, colony ships being "consumed" as an initial starting point is the norm. I can think of a few exceptions (Larry Niven's Legacy of Heorot, Space Empire 4) but they are, as I said, exceptions to the norm.
0Send private message
?

Click here to login

Reply
Comment

Characters : 0
No results
0Send private message