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Player Tracking/Rating

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13 years ago
Jul 9, 2012, 5:28:07 AM
I would like to see a method automatically track players in a few categories.



Automatically track:

  • Player Reliability: If a player leaves a game (And does not return within 3 turns) within the first 50 turns (25 and 100 for fast and slow) without being eliminated it will reduce their Reliability Rating.
  • Player Connection: Would track two numbers, the players current ping and their average ping from previous games.
  • Player Difficulty: Would track player Aggregate scores either divided by turns or because of exponential growth by the equation |LOG[SUB](#turns)
  • [/SUB] Score|





In conjunction with this adding a system to only allow players above or below certain ratings to join would help create better games, I believe.
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13 years ago
Jul 9, 2012, 6:46:14 AM
I think this would be fantastic, and even needed at some point but as it is too many other issues have priority, I'd say. (think cheating, balance, custom faction exploits)
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13 years ago
Jul 10, 2012, 3:30:53 AM
I think this is as important as bugs because often games end up falling apart as often from players having bad connections or just quitting way early as from the game messing up.
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13 years ago
Jul 10, 2012, 3:32:41 AM
This would be an O.K. system, but I can see some flaws already- I think it'd be better if it was player driven?
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13 years ago
Jul 13, 2012, 9:58:44 AM
Player driven ratings are a possibility but I don't see how a player driver rating system would work for something like connectivity.
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