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Suggestion - Game Balance / Tech-Tree

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13 years ago
Jul 16, 2012, 9:37:02 AM
I had a similar idea for the tech tree, but it went more like this:



(Possibly break some of the researches apart into seperate ones), Just to help extend the game more, Again even the slow setting for research, etc. seems to be to fast. I like slow games, other people like fast games. I enjoy games that take me days to finish, or even weeks (though it doesnt need to be that extensive). A bigger research tree also opens up more choices and more paths.



As it stands right now, there is really no choice, you rush planetary stuff to populate your planets, then get the worm hole, pump a little into the industry and trade stuff, then focus on military when needed. There is no real "focus" its just.. bleh..



If you were to break each section up into parts. You have the 4 "MAIN" parts, which are already there, but you could also break those into sections as well.



To take the Military into consideration, you have the Military (top section) of the research tree, you could then have that split into groups as well -Defense Tech- -offense Tech- -Planetary tech (Planetary attack stuff)- -Hulls- -Support-



Heck you could even break that into sections too

multiple diff laser techs, shield techs, etc. And thats just all the possibilities of Military... That way, you can focus on what you want more easily, how you want your ships to fight, it would also allow you to really customize the fighting style of your ships.



Breaking the tech tree up into multiple things would help slow down research, allow you to focus more on on customizing how the research goes or is focused on in all 4 of the main areas.



Either way I think the tech tree should be expanded one way or another
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