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Industry to Food endless option would be nice.

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13 years ago
Jul 19, 2012, 9:56:55 AM
We have industry to science and industry to dust, why is there is no 25% conversion to food option to speed system population growth?
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13 years ago
Jul 19, 2012, 10:34:22 AM
Maybe it was due to balancing, otherwise an industrial race would be able to overcharge everything.
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13 years ago
Jul 19, 2012, 10:57:47 AM
The two things you prioritise for most races in the early game is food and industry. Having the option to eliminate one somewhat would be problematic smiley: frown
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13 years ago
Jul 19, 2012, 5:22:07 PM
Industry is already arguably the most important FIDS in early colonization of a system (depending on planet type), and allowing a conversion of Industry -> Food would simply trivialize most other goals and make industry and the increase of it the sole goal of most strategies. Also, it would mean that the Sower Affinity (40% of industry goes to food production, and -50% food production) would likely need to be reworked, as a large part of their "feel" would be trivalized.
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13 years ago
Jul 19, 2012, 5:33:38 PM
It would not be something you would use on an established system, this is like the current two dumps out there where the colony needs something to do with its resources other than build structures. So you have it as way to spike population growth, especially on systems which aren't good for food growth
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