To reduce the amount of bloated and min-maxed custom factions that make use of multiple negative traits with low impact to get a lot of points to spend I would like to limit the amount of negative traits per faction to, say, 3.



This way the amount of positive traits would be balanced automatically. To have a lot of high-impact positive traits you would now have to choose some severe negative traits, too. If you don't want to hamper yourself in some areas you have to come by with fewer bonuses in others.



I think this would encourage and create some more balanced builds or builds with distinctive drawbacks, respectively, instead of grabbing a lot of low-impact negatives to rack up points.