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[Suggestion] Fleet upkeep cost.

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13 years ago
Jul 21, 2012, 3:33:50 PM
Its 1 dust per CP at the moment.



But i am a firm believer that dust cost should b 5% of a ships industry cost.



100 industry ship? 5 dust.



500 industry ship? 25 dust.



1000 industry ship? 50 dust.





(I used to say 2% industry cost, but it is not that hard to get enough money).
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13 years ago
Jul 21, 2012, 3:51:44 PM
Igncom1 wrote:
Its 1 dust per CP at the moment.



But i am a firm believer that dust cost should b 5% of a ships industry cost.



100 industry ship? 5 dust.



500 industry ship? 25 dust.



1000 industry ship? 50 dust.





(I used to say 2% industry cost, but it is not that hard to get enough money).




Its great idea to fix fleet upkeep with its industry cost. I dont know that 5 % wont be to much - maybe 3 % at the start - anyway it should be tested and balanced.
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13 years ago
Jul 21, 2012, 5:10:55 PM
One more thing - the point of rise of fllets upkeep costs is that players should all the time balance between economic , science and industrial grow of theirs empires and since industrial and science is ok from my point of view economy leaves to much money and righ now i fell that there is only need to balance between industrial and science.
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13 years ago
Jul 21, 2012, 5:23:12 PM
And for most empires it is important to build at least 1 food improvement in order to grow systems, but i suppose that also comes as a part of economic balance.
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13 years ago
Jul 21, 2012, 5:26:29 PM
I agree, this may keep the AI from amassing huge stacks of crappy fleets that take forever to kill.
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13 years ago
Jul 21, 2012, 6:06:09 PM
Igncom1 wrote:
Its 1 dust per CP at the moment.



But i am a firm believer that dust cost should b 5% of a ships industry cost.



100 industry ship? 5 dust.



500 industry ship? 25 dust.



1000 industry ship? 50 dust.





(I used to say 2% industry cost, but it is not that hard to get enough money).




I don't oppose the idea necessarily, but the cost has to be very careful considered.



200 industry destroyers are very reasonable in early/mid game, so at 5% that would be 10 dust per ship vs 1 now. that's a 10x increase in cost.



Even at 2.5%, that's a 5x increase. Its a pretty big change. On the flip side it makes defensive play more useful because defense tends to be a big industry saver vs offense.



I appreciate finding out that it is 1 dust per CP, I had no idea myself.
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13 years ago
Jul 21, 2012, 6:21:54 PM
smiley: approval Balancing Fleet Maintenance Costs.



Trouble is... 1 Dust per CP is a reasonable amount, in the early game phase. What must be done is to carefully balance the Dust costs in the mid to late game phases... The costs have to be reasonable in the mid game phase, so a decent defense can be mounted without crippling the Economy. In the late phases, when the colonies are producing better Dust, the costs could help balance the massive fleet count problem we have now.
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13 years ago
Jul 24, 2012, 11:14:56 AM
Well, in addition to the dust/cp-cost you could reduce total dust income by 0.5%/cp. This way early and mid game is balanced by the total amounts and the late game by the relative amounts.
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13 years ago
Jul 24, 2012, 3:07:25 PM
I agree. At the moment it's far too easy to build massive fleets at almost no cost whatsoever, which isn't good.
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