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Battlecard: "Rush" Tactic

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13 years ago
Jul 18, 2012, 11:52:26 PM
From my discussion thread:

https://www.games2gether.com/endless-space/forum/28-game-design/thread/11215-discussion-gameshoes-s-list-of-combat-related-ship-specialization

I'm also too lazy to format it again properly.



Rush Tactic

This new tactic will help with those who design ships specialized for melee. This tactic will...



-Be categorized under 'Tactics'.

-Counters 'Offense'.

-Reduces the phase time by 25%. If both players use it, it stacks additively to 50%.

-Received kinetic and beam damage reduced by 10%

--15% effectiveness of anti-torpedo defenses

-Fleet accuracy decreased by 10%

-Reducing the phase time should reduce the overall damage the opponent can dish out making this really nice for those worrying about their ships getting destroyed before reaching optimal distance.

-Do note that this will make torpedoes hit your ships sooner and that the enemy fleet may be better specialized in closer combat. Use with caution.

-This cannot be used in Melee Phase.
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13 years ago
Jul 19, 2012, 6:44:40 PM
+1



I'd hate for my missile boats to meet an AI with this card, but hey it's a good idea.
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13 years ago
Jul 20, 2012, 2:56:10 AM
DrakenKin wrote:
+1



I'd hate for my missile boats to meet an AI with this card, but hey it's a good idea.


It may actually make those AI ships that are full kinetic (and zero defense) actually reasonable.
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13 years ago
Jul 20, 2012, 3:01:28 AM
Then it would also be predictable.
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13 years ago
Jul 20, 2012, 8:48:58 PM
Igncom1 wrote:
Then it would also be predictable.


A lot of things are already predictable. If you're going heavy beam, you can expect a human player to build beam defenses and possibly use Magnetic Field to reduce the incoming beam damage. Also seeing an opponent going heavy beam, you may expect them to use Target Locked.

Having a well diversified fleet is the best way to cut predictable tactics.
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13 years ago
Jul 20, 2012, 9:04:33 PM
I do like it however, i meant it might be predictable for an opponent not using missiles, but its still a good balance.
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13 years ago
Jul 20, 2012, 10:06:28 PM
Renamed the title to make it visible at a first glance that it is about suggesting a new battlecard.
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13 years ago
Jul 24, 2012, 3:24:51 PM
yes, more battle cards, the more the merrier, as they alter the tactical options! smiley: smile
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