i was thinking about cravers lately and i started to think that players could like a of new module:



scavenger module: if an equipped ship is in a friendly sector it grants a small bonus to production (+5/+10) that could lead players to use Factory fleets to boost production and if it's placed on the battlefield it grants even more production based on destroyed CPs (+2%)



or



Migrant module: buidling it requires 3 pop units but when a ship equipped stays in a sector it grants a FIDS bonus



both modules will require a lot of space:

75 - Scavenger

200 - Migrant module



what do you think?