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Ship-experience influening more factors

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13 years ago
Aug 1, 2012, 10:26:15 AM
Hello there, i just had a little idea that might fit in well with the experience-system.



So far, experience influences health, damage and defense, if i read the wiki correctly.



That's good smiley: smile

More experiences crews know where to hit, how to maneuver and how to get the last out of their ship after all.



Would it not be fitting to have it increase accuracy and repair-time ( or even the rate of fire) as well?

The more routined a ship-crew becomes, the better it gets at what it is doing.



That way, a fleet of inferior ships crewed with veteran sailors mightmake a stand against

a shiny new one full of Greenhorns.



What do you think?



AtomSoldat
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13 years ago
Aug 1, 2012, 10:59:12 AM
I'd like to add an increase in dodging (or a decrease in enemy precision) like the hero trait.
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13 years ago
Aug 1, 2012, 2:32:07 PM
In the current patch levels increase a ships attack and defense as well as HP.
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