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[SUGGESTION] Missile interception indication animation

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13 years ago
Jul 30, 2012, 4:13:42 PM
Doing a search on this topic didn't find anything so I thought I would make the suggestion. Right now, you don't see the detonation of enemy missiles from your flak until the very end. Even then, it is difficult to tell if your ship were hit or not. It would be nice if per round, you would see the intercepted missile detonate when it is intercepted per round instead of just at the end. It would give an indication on how well your flak is working.
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13 years ago
Jul 30, 2012, 4:21:21 PM
I agree, plus it would look quite spiffing.
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13 years ago
Jul 30, 2012, 5:07:57 PM
Agreed, I didn't even know flaks fire every round before reading these forums. I always thought they only fire when the missiles are about to hit your vessel, and thus I counted I need 15 flaks to counter 15 missiles... bleh.
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12 years ago
Aug 2, 2012, 11:13:50 AM
Indeed that is something i would support too.



And by the way..it wouldn't hurt to have a little bit more shield and kinetic defense information as well. I always wonder how it can be that even if a have complete shield protection and actually don't suffer any damage the animations still suggest that some of the beams are not absorbed and hit my ships. The same happens with kinetic attacks. I suppose the battle animations are not really synronized with the calculations which is quite the shame.
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12 years ago
Aug 2, 2012, 6:04:19 PM
sound like a great idea more visual effects is always good + this is a useful one smiley: smile maybe we need to start a vote?
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