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"Bigger" Weapons

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13 years ago
Jul 25, 2012, 5:55:33 PM
Igncom1 wrote:


But yes, you mean weapons that are most likely 2X the size.
I do not at all.
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13 years ago
Jul 25, 2012, 7:02:24 PM
Then what is the counter balance to their power?
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13 years ago
Jul 25, 2012, 10:29:40 PM
100 or 150 it doesnt matter just place a limit of 1 per ship and can only armed on dreadnought. Unless as Ign said to make it a mobile platform. But if a Big Gun like this is ever implemented there must be a targeting system in combat, i would hate to see it wasting its shots on corvettes smiley: mad
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13 years ago
Jul 25, 2012, 11:26:33 PM
Or a priority system, going from largest to smallest?
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13 years ago
Jul 26, 2012, 5:57:44 AM
I don't understand this at all. Why are you guys all caught up in with big-ass-super-weapons that will one-shot any enemy ship? These just have to be "bigger".

I shouldn't have posted down numbers, but I didn't want people's wild thoughts go towards "super weapons" which appears to be all for naught.



If you're trying to rationalize with the weaponry on warships today, then you've really stuck yourself in an odd place. This is fictional technology we're talking about and you guys are being held back by your 'logic'. We cannot make forward progress if you guys already have your minds boxed in. I'm attacking anybody, but really guys, c'mon.
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13 years ago
Jul 26, 2012, 6:00:26 AM
Yeah we did kind spiral off, sorry about that dude. smiley: embarassement
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13 years ago
Jul 19, 2012, 4:24:26 PM
What about doing the Master of Orion approach to "special" weapons, namely that each attatched weapon can have a few additional modifiers (which in turn increase the cost of the weapon). For instance in Master of Orion Missiles could get the following: ECCM (harder to scramble), Armoured (harder to shoot down), Fast (would reach the target faster), Battery (fire every other turn, but fires twice the missiles) and Warhead (which made the missile split into 4 minor warheads when close to target, to highten the chance of a hit)



Although only the Warhead and Fast Missiles, and arguably Batteries, could get smoothly implemented in Endless space, it still think its a thing worth exploring.
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13 years ago
Jul 18, 2012, 7:22:44 PM
I like this idea and support it.



Im no balance man so i don't know about the specifics, but i always appreciate the idea of expanding the weapons set.
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13 years ago
Jul 18, 2012, 7:28:29 PM
More weapon options would indeed be fine. I'm missing a continuous beam weapon (long ray) and single powerful missiles (nukes).



Also more color variety for the beam weapons.
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13 years ago
Jul 18, 2012, 7:38:34 PM
Taste the rainbow!
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13 years ago
Jul 18, 2012, 7:58:30 PM
Seeing projectile-like pieces of light is rather annoying. It's light, it would look like a beam! SotS has it too, which is surprising as they'll usually kinda hard on the horribly unrealistic stuff.
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13 years ago
Jul 18, 2012, 8:03:09 PM
Its for fun, like how you can kinda hear the battle in Battlestar Galactica.
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13 years ago
Jul 18, 2012, 8:11:46 PM
Yeah but beams look cooler too :P



BSG often had no sound in space, actually. One of the only ones to do it. Was lovely.
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13 years ago
Jul 18, 2012, 8:22:43 PM
Indeed, loved the music. smiley: kitty
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13 years ago
Jul 18, 2012, 8:57:02 PM
A recent message from the developers indicates they plan to incorporate fighter craft, in which case we will need smaller weapons, not bigger. Could you imagine the current weapons trying to hit fighter craft?



Both would be ideal of course ... Big weapons should be slow to fire (maybe twice per round for beams and kinetics instead of four times, and maybe missiles don't land until one and a half rounds) and perhaps less accurate, smaller ones fire faster and more accurately but do less damage and are easier to repel.



I think accuracy should also depend on the size of the ship being targetted -- the smaller the ship, the harder to hit (fighters being hardest of all).



When they introduce fighters, maybe area of effect weapons are also in order.
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13 years ago
Jul 18, 2012, 9:02:58 PM
Flak interception along with dog-fighting should be sufficient in the task.
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13 years ago
Jul 19, 2012, 8:31:38 AM
I talked about bigger weapons and abilitys on another post so +1 from me again for that. Also i would like to suggest a maximum of weapon hardpoints on each ship. It gets ridiculous when i see the AI making ships only with weapons and no defence or support systems at all. Just weapons and shoot to kill for max dmg even if they all die. That i believe is the only reason, my battles at least, never go above phase 1 or 2.
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13 years ago
Jul 19, 2012, 8:59:39 AM
Yeah, its really hard to counter different weapons without the counter defense, that really annoys me.
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