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Make home planets worth to invade

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12 years ago
Aug 8, 2012, 3:52:38 PM
Right now home planets of every race are just planets like any other. Let's make them unique! (Not in planet type terms.) Put on them something like moon temples or whatever unique to every particular race. And if you successfully capture that home planet you can invest some research or industry points (or both) and discover that race's the most hidden secret which you now can use for your own good.
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12 years ago
Aug 8, 2012, 3:55:32 PM
Personally, I think military conquest is already too effective compared to other game styles (science / diplomacy). The game doesn't really need more incentives for you to attack
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12 years ago
Aug 8, 2012, 4:49:08 PM
Awoogamuffin wrote:
Personally, I think military conquest is already too effective compared to other game styles (science / diplomacy). The game doesn't really need more incentives for you to attack


It just for fun!



Well... not just for fun, but for adding some distinctive features to races (which are quite similar I think). Look at Star Trek's homeworlds!



The race lived on its planet for thousands years and when you conquer it you found nothing more rather than typical system improvements. That's boring, man!
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12 years ago
Aug 8, 2012, 5:26:35 PM
ChillingTouch wrote:
It just for fun!



Well... not just for fun, but for adding some distinctive features to races (which are quite similar I think). Look at Star Trek's homeworlds!



The race lived on its planet for thousands years and when you conquer it you found nothing more rather than typical system improvements. That's boring, man!




That's because we don't have the means of exploring systems or planets, nor will we really, as I doubt that's a direction the devs want to take with this game. I'm sure that each faction's home world has tons of unique and interesting things. But as the point of the game is galactic conquest, we don't get to see it. But it can probably all be explored later on with...well, where ever Amplitude feels like going. Books? Other games? Or will they leave it to modders and fac fiction writers and artists?



Either way, I don't think the game needs more for home worlds right now. They're already very tempting targets, with anyone who wants a supremacy victory gunning for them at the start anyway.
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12 years ago
Aug 9, 2012, 4:56:00 AM
FinalStrigon wrote:
That's because we don't have the means of exploring systems or planets, nor will we really, as I doubt that's a direction the devs want to take with this game. I'm sure that each faction's home world has tons of unique and interesting things. But as the point of the game is galactic conquest, we don't get to see it. But it can probably all be explored later on with...well, where ever Amplitude feels like going. Books? Other games? Or will they leave it to modders and fac fiction writers and artists?



Either way, I don't think the game needs more for home worlds right now. They're already very tempting targets, with anyone who wants a supremacy victory gunning for them at the start anyway.




Well, I didn't mean dig really deep into the race's homeworld's history (and ruins). Just add to the planet view on the race's homeworld something like moon temple (by the way, we have Endless' moon temples, right?), let me research it and give me that race's specific bonus for it.



And you say
They're [homeworlds] already very tempting targets


Why?! They are just planets! And they don't have any really worth thing to be captured.
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12 years ago
Aug 9, 2012, 12:18:06 PM
ChillingTouch wrote:
Well, I didn't mean dig really deep into the race's homeworld's history (and ruins). Just add to the planet view on the race's homeworld something like moon temple (by the way, we have Endless' moon temples, right?), let me research it and give me that race's specific bonus for it.




What if they don't build temples? The Pilgrims might build a moon temple, but the Cravers probably wouldn't. The Hissho, maybe, but likely not the United Empire/Sheredyn. And what if the home planet doesn't have a moon? Then what? I really just don't see the use of giving home systems something to spice up their capture.



Why?! They are just planets! And they don't have any really worth thing to be captured.




Wrong. For one, if you want a Supremacy Victory, you can only achieve it by controlling every home system in the game. That makes them priority targets for militaristic players, and objects that must be defended by those who have them.



Second, look at it from a military perspective. That is the race's home system. You take that, and their morale just took a crippling blow (or should have). Whether this factors into the game in terms of approval malus, I don't know, I've never lost my home system. It's where their leaders and a good chunk of their other VIP's are. It'd be like how Americans would feel if some other army swoops in and conquers Washington D.C. (and every other state capital), how the English would feel if London was no longer theirs, all after some huge, prolific, very costly battle. On top of a large part of your military being gone, the enemy is now in control of your country's seat of power. No one is feeling too good about that afterwards.
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12 years ago
Aug 9, 2012, 1:26:23 PM
What if they don't build temples?


Of course, every race can build whatever it want. Moon Temples were just example.



if you want a Supremacy Victory, you can only achieve it by controlling every home system in the game


But if you conquer only one home planet, you don't have any bonuses [specifictothatrace], right? And that race, who lost its home planet, didn't get any negative effects?
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12 years ago
Aug 9, 2012, 1:40:40 PM
ChillingTouch wrote:
Of course, every race can build whatever it want. Moon Temples were just example.



But if you conquer only one home planet, you don't have any bonuses [specifictothatrace], right? And that race, who lost its home planet, didn't get any negative effects?




Well, you get the advantages of taking their (likely) most advanced system. So the only changes are that I now have a nice FIDS bonus, and they lost an important system. As far as I know, those are the only changes. And as far as I think, those should be the only changes that happen (although, if it doesn't happen, I do say that losing a home system should give an empire some kind of approval malus). You also, by conquering the system, get one step closer to winning the game.



Conquering a home system shouldn't give you any other kind of bonuses, in my opinion. What bonuses are there specific to races? The Sophon and their Science bonus? How would conquering their home system give you a science bonus, when that is something they have because of the fact they are Sophon, and extremely inquisitive? Or maybe you mean we might get faction-specific technology...Well, how would getting the Craver tech that deals with Locust points affect anyone else, for example?
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12 years ago
Aug 9, 2012, 2:18:12 PM
The only real benefit to the homeworld is the +2 trade routes, which can give you a solid bonus lategame. But often homeworld systems are actually not that good compared to choice systems you pick up later.
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12 years ago
Aug 10, 2012, 4:46:49 AM
FinalStrigon wrote:
You also, by conquering the system, get one step closer to winning the game.


Only one step? That's too small for such addition to your Empire. I think, the bonus must be bigger.



What bonuses are there specific to races? The Sophon and their Science bonus? How would conquering their home system give you a science bonus, when that is something they have because of the fact they are Sophon, and extremely inquisitive?




I'm going to make a suggestion about that.
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12 years ago
Aug 10, 2012, 12:48:14 PM
ChillingTouch wrote:
Only one step? That's too small for such addition to your Empire. I think, the bonus must be bigger.




Not at all. To get there, you likely had to go through a majority of their other systems, so you expanded your empire quite a bit. And you're closer to winning the game. If there are only four players, for example, you're half-way to winning the game. People pursuing other possible victories really need to step it up if they want to stop you. Even if 8-player games, that's still something. You're empire is likely larger than anyone else's (assuming they haven't conquered anyone else yet). You can use your new systems to make even more fleets, for an even more impressive armada, making your warpath go even easier.
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