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Split flak modules into flak and targeting modules

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12 years ago
Aug 2, 2012, 10:22:22 PM
From what I understand flak fires in rounds 2-4 of a phase.



Paired against missle modules of equal level it will sucessfully intercept up to 3 of those projectiles. Percentage boosts therefore provide a massive boon, giving lower tech units a capability to hard counter higher tier weapon units.



I think in order to re-balance this slightly you should split the flak defences into two catagories.



Interception: Works as the flak does currently but provides a LOWER base interception value. Higher levels have this base value increased of course scaling with tech and tonnage



then



Targeting modules: Much heavier modules that provide that percentage bonus. Something small like 5-15% and can only be used once (much like power modules) and not spread throughout the fleet. Unless part of a high end support module Inter-fleet networking and triangulation etc etc



To have an effective system of defence you must have enough flak to counter the mass of missles but without a sufficient targeting system your interception will be poor and the missles will fly straight through.



Naturally missles will require a much broader range of interception evasion value from low to high tier. Enough that there are points where having a good missile means getting through flak also as such that you have good flak but poor targeting the missle can outwit the system.



Hero/defence buffs will have to be rethought, maybe providing a points modifer to base interception on flak modules i.e. +20



What do you think of this?
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12 years ago
Aug 3, 2012, 3:21:03 AM
missile defense needs some tweaking for sure. this sounds like a good idea
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12 years ago
Aug 3, 2012, 2:42:04 PM
It makes sense to me in the context of actual missle interception in my eyes. It would just be a case of splitting the existing tech into the two catagories.



The range of interception is very narrow atm from 100-250 widening it is critical I think. Gross percentage improvements on a mass scale really tip the battle in the flaks favour.



IMO I think shields need a tweak too, its such a shame to have the game set up for such amazing "space opera" battles only to never reach the later phases.
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12 years ago
Aug 4, 2012, 10:36:51 PM
as Kallin said; "missile defense needs some tweaking for sure. this sounds like a good idea" and i totally agree...
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12 years ago
Aug 6, 2012, 5:23:58 PM
I mean naturally you would get to a point where the higher flak would outclass the missles without a targeting system, which makes perfect sense.



At that point its how you address tier 1 missle spamming, maybe higher tier targeting begins to add +1/ +2 to the missles intercepted? Then lower the flak defence to two missles per battle phase?
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12 years ago
Aug 7, 2012, 2:23:15 AM
One possibility is that hero defense bonuses apply a penalty to missile damage instead of a bonus to interception. That way it narrows the tech gap between flak and missiles. Sure its still large, but with a defense hero its currently obscene.
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12 years ago
Aug 7, 2012, 6:44:54 AM
I would support this idea. Additionally some similiar modules can be added to the attackers side making the ship configuration even more tactically. Something like "Armored Missles -> It takes one additional FLAK hit to destroy a missle", "ECCM -> Adds +20% Interception Evasion Bonus"...



Moo2 already had all those things making ship configuration real important. I don't know why those real simple ideas (come on this is a half day of codig and another few days balancing) are not already included.
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12 years ago
Aug 15, 2012, 8:49:36 PM
I think a little extra config wouldnt go astray, what this game does well is streamlining everything nicely. Weapon based config is a good idea.



Hero defence buffs should give an edge, but not an overwhelming advantage.
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