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Colonizable Moons?

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13 years ago
Jun 2, 2012, 11:03:44 PM
Kingherod wrote:
I like your general idea. Choose one or the other. Why not have 3 options: temple, planetary bonus, or population increase?
smiley: approval



Definitely a great idea. Of course the temple would have to be preferable, since they're random and rare. For planetary bonus do you mean one of the +X of something per citizen? Because that would balance well with adding one extra citizen, with some planets and purposes having one or the other being preferable.
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12 years ago
Aug 20, 2012, 1:37:48 PM
This thread is the origin of all colonizable moons discussions.

Other threads about this have been archived:

/#/endless-space/forum/29-archives/thread/13959-colonizable-moons



Feel free to post here about this topic here and inform yourself about the variations the threads listed above have already discussed, but don't open new suggestion threads for anything alike. smiley: wink
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13 years ago
Jun 4, 2012, 12:56:41 AM
The way the devs handle moons makes no sense. You can only explore a moon and you need a special tech to do so. We can colonize unfriendly planets trillions of miles away from our home planet but we cant colonize a moon that's just a few thousand miles away. I definitely agree that moon colonization should be in.
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13 years ago
Jun 3, 2012, 10:11:26 PM
Totally agree. Terraforming is too strong at the moment. Even more so, it takes away diversity in system. Because all planet types will be one of three, fitting the production the best.
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13 years ago
Jun 3, 2012, 6:38:28 PM
It makes sense that moons wouldn't be ignored, if you're able to colonize asteroids in the same system. However, I still don't think it's a good idea within the current design of the game. I think planets are already way too easy to colonize and build up, especially once you get terraforming. I'm just not convinced we need even more population and production in every system that includes moons.



I'm probably also biased by remembering how GalCiv 2 worked, where "good" planets were rare in a system, and that really focused your strategic priorities.
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13 years ago
Jun 3, 2012, 5:07:28 PM
GC13 wrote:
Definitely a great idea. Of course the temple would have to be preferable, since they're random and rare. For planetary bonus do you mean one of the +X of something per citizen? Because that would balance well with adding one extra citizen, with some planets and purposes having one or the other being preferable.




Exactly. You would be building a moon base to augment current production of one of the FIDS. + 1 to Sci to every population head. Something like that
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13 years ago
Jun 3, 2012, 4:24:13 PM
Eh, this is one area that I actually disagree with the devs' choice on. I think that moon exploitation should be handled the same way planetary exploitation is, at least so long as moon exploration is also handled planet by planet instead of a system-wide effort.
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13 years ago
Jun 2, 2012, 11:43:53 PM
Moons have been abstracted into "chance of a temple" and "all moons receive X bonus" - but the idea of having specialized moons appeal to me.



I still think it should be limited to building one of several (3?) systemwide improvements that lock out the other choices until it has been deleted from the system - to reduce needless complexity.
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13 years ago
Jun 2, 2012, 11:40:17 PM
When playing the Hissho tonight I did notice a Tech that enables you to build a system improvement that actually improves those moons that have nothing on them, providing X amount of smiley: food so maybe more of this Moon Tech is embedded in the various Faction Tech Trees, we just need to investigate more. smiley: cool
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13 years ago
Jun 2, 2012, 5:16:37 AM
Thought it would be a pretty interesting and maybe simple way of expanding the cutsomization of each star system. Anyone else like this idea?
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13 years ago
Jun 2, 2012, 10:37:29 PM
Sir_Destru wrote:
Yea I think that this would be great to truly have that many options for customization.




I think it would help improve the strategy and gameplay too. Why is the only thing you can build on the moon a temple anyways smiley: confused
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13 years ago
Jun 2, 2012, 4:57:17 PM
Kingherod wrote:
I like your general idea. Choose one or the other. Why not have 3 options: temple, planetary bonus, or population increase?
Yea I think that this would be great to truly have that many options for customization.
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13 years ago
Jun 2, 2012, 4:43:13 PM
xyquas wrote:
I like the idea of building a structure at the moon rather than actually colonizing it. One the other hand it would nihilate the bonus of temples and would be something like adding anomalies to a planet. The possible structures should have bonusses that can't be achieved with a temple and there should be the possibility to remove a temple.



While thinking about it, I'd probably prefer the status quo. But I find it's worth thinking about it smiley: approval




I like your general idea. Choose one or the other. Why not have 3 options: temple, planetary bonus, or population increase?
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13 years ago
Jun 2, 2012, 2:52:54 PM
xyquas wrote:
I like the idea of building a structure at the moon rather than actually colonizing it. One the other hand it would nihilate the bonus of temples and would be something like adding anomalies to a planet. The possible structures should have bonusses that can't be achieved with a temple and there should be the possibility to remove a temple.

While thinking about it, I'd probably prefer the status quo. But I find it's worth thinking about it smiley: approval
Now what about when the moon is empty?
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13 years ago
Jun 2, 2012, 2:51:30 PM
Dr_Mox wrote:
I suspect its already been discussed somewhere, however it does not invalidate your suggestion at all.



It would be cool to have the build option when your Moon Explore shows up nothing on a moon's surface to be able to build a Moon Colony that boosts any one or a combination of (for Higher Tech) smiley: fids in the system.



This makes alot of sense than prime relestate being left alone (especially in a cramped system), would be cool having other options such as boost to Invasion resistance, boost to Ship Repair etc as other options for their use, even a Boost to the smiley: stickouttongueopulation:smiley: detectionsmiley: traderoute as infrastructure options for their parent planet/system.
I had expected the notion to atleast been brought to the idea table for the dev team.
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13 years ago
Jun 2, 2012, 10:05:01 AM
I like the idea of building a structure at the moon rather than actually colonizing it. One the other hand it would nihilate the bonus of temples and would be something like adding anomalies to a planet. The possible structures should have bonusses that can't be achieved with a temple and there should be the possibility to remove a temple.



While thinking about it, I'd probably prefer the status quo. But I find it's worth thinking about it smiley: approval
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13 years ago
Jun 2, 2012, 9:54:59 AM
I suspect its already been discussed somewhere, however it does not invalidate your suggestion at all.



It would be cool to have the build option when your Moon Explore shows up nothing on a moon's surface to be able to build a Moon Colony that boosts any one or a combination of (for Higher Tech) smiley: fids in the system.



This makes alot of sense than prime relestate being left alone (especially in a cramped system), would be cool having other options such as boost to Invasion resistance, boost to Ship Repair etc as other options for their use, even a Boost to the smiley: stickouttongueopulation:smiley: detectionsmiley: traderoute as infrastructure options for their parent planet/system.
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13 years ago
Jun 2, 2012, 5:36:03 AM
I think it would really expand upon each star systems strength and an overall sense of "total" diplomacy, war, etc...
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