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Fleet plot trajectories cruising through ennemy space

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13 years ago
Jul 20, 2012, 2:36:37 PM
Hi all



I wouldn't say it exactly qualifies as a bug, but more as an incoherence of behaviour : when you're at war with a race, it's not taken in consideraton when fleets plot their trip. I agree that sometimes, there's no solution but to cross ennemy lines... but generally speaking, it exists an easier way, even if it's a longer one.



I have no idea how to offer the choice to the player in term of interface, but I thing it would be a nice feature.



edit : may someone move this in the right section ? I realized after posting it that I wasn't in design discussion, sorry.
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13 years ago
Jul 21, 2012, 4:09:26 AM
Moved to design suggestions since it seems to be a single suggestion without need of discussion. Please note that you can use shift, ctrl click to choose your own destination; but the point of the suggestion is to have auto-route take an option, "avoid enemy space even if longer". Good for colony ships, for example.
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13 years ago
Jul 22, 2012, 10:00:16 PM
Agree to this.



I once had a fleet enter an enemy system that I knew was blocaded and with five enemy fleets in it, but I'd forgotten that the auto-router would path through it, so I lost my fleet.



The route was only marginally shorter than the alternative.
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12 years ago
Aug 21, 2012, 9:00:37 AM
Ok, I revive this thread to add a suggestion : being able to plot the path the way we want, like holding ctrl key (or else) and each click is a new marker for the path.
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12 years ago
Aug 22, 2012, 7:09:36 AM
I disagree with auto-mapping every route to avoid enemy systems. Especially since this could lead to a situation where you want to move your fleet to an enemy system and move through another enemy planet on the way, because your giant Hulk fleet doesn't fear anything. And yet they map a ten-extra-turn alternative route to avoid the one planet.



Manually mapping paths seems to be a MUCH better alternative, especially considering how often you may WANT to go through enemy territory. For example, if the enemy ship is just a colonizer. Trying to make a system that takes into account every possible situation would be far too convoluted, especially considering the auto-mapping is only there for convenience, it's not a strategy. Adding a manual path system while keeping the auto-path system to take the shortest route would keep things nice and elegant while still efficient.
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12 years ago
Aug 23, 2012, 9:17:20 AM
Aiseant wrote:
Ok, I revive this thread to add a suggestion : being able to plot the path the way we want, like holding ctrl key (or else) and each click is a new marker for the path.
smiley: approval
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12 years ago
Aug 23, 2012, 11:00:40 PM
Aiseant wrote:
Ok, I revive this thread to add a suggestion : being able to plot the path the way we want, like holding ctrl key (or else) and each click is a new marker for the path.




You mean....like the Shift key already does?
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