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Options about what to do to the population of a recently conquered system

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12 years ago
Sep 2, 2012, 7:28:59 PM
Anybody who has ever played Rome Total War will know what I'm on about. One of the small things that bugs me in this game is not being given options as to what to do with the population of a recently conquered system. I would like to have the option to say, wipe out most of the population in a system which will teach them a lesson so I get 100% ownership, or other things.



Exterminate populace: The population on all colonized planets in the system is reduced down to 1 population unit but ownership becomes 100%



Bribe the rebels: The population stays the same and ownership becomes 50% as all the rebels fighting in the system are bribed to stop but the general population are still a bit anti regime change. Of course this would cost a lot but would be worth it in the later game. The general population remains unchanged



Enslave the populace: Half the population is transferred to colonies in your empire, being equally spread. 50% system ownership and costs a bit of Dust, but not too much.



Occupy the system: What we already have.



I'm not too sure about the next one but here we go...

Mass overworking of the population: The population is (using means you can decide) 'motivated' to work harder. +10-25% (as I said, not sure) FIDS bonus for a limited number of turns possibly 10-20, system ownership 25%. But the happiness in the system is decreased by 5-10.
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12 years ago
Sep 3, 2012, 8:18:09 AM
Phantis_Mantis wrote:
Anybody who has ever played Rome Total War will know what I'm on about. One of the small things that bugs me in this game is not being given options as to what to do with the population of a recently conquered system. I would like to have the option to say, wipe out most of the population in a system which will teach them a lesson so I get 100% ownership, or other things.



Exterminate populace: The population on all colonized planets in the system is reduced down to 1 population unit but ownership becomes 100%



Bribe the rebels: The population stays the same and ownership becomes 50% as all the rebels fighting in the system are bribed to stop but the general population are still a bit anti regime change. Of course this would cost a lot but would be worth it in the later game. The general population remains unchanged



Enslave the populace: Half the population is transferred to colonies in your empire, being equally spread. 50% system ownership and costs a bit of Dust, but not too much.



Occupy the system: What we already have.



I'm not too sure about the next one but here we go...

Mass overworking of the population: The population is (using means you can decide) 'motivated' to work harder. +10-25% (as I said, not sure) FIDS bonus, system ownership 25%




Well, i'm fine with the current state - all these small "problems" kept me from playing Armada 2526 - population of an conquered system (almost) allways rebelled and was a pain to deal with..



I would like to your ideas get a bit improved - F.E.: mass overworking reducing happiness (but not too much please)
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12 years ago
Sep 3, 2012, 8:27:27 AM
Well that was the one I was least sure about but yeah, of course it could if you want it to, I'll edit it
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12 years ago
Sep 3, 2012, 8:31:53 AM
Phantis_Mantis wrote:
Well that was the one I was least sure about but yeah, of course it could if you want it to, I'll edit it




Just were my 2 cents, feel free to add it, if you like the idea smiley: wink
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