ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
For 75 turns, you'd have control of 1-3 systems to use as staging grounds, you'll be given the ability to change destination at will for those 75 turns, and you have vision of all the nearest systems (that you can reach) for those 75 turns. You'll have fleets with technology that someone would have by 75 turns, but for 75 turns, your ships move are horribly slow speeds and you can't do any research. ??
Something like trying to corrupt and deceive Empires with infiltrated heroes, something like DIVIDE ET IMPERA. Gathering intel to strike where it hurts the most when the moment has come. Sounds good to me.
Well If you don't have any systems, any fleets, nothing to do except watch empires build themselves for 75 turns until your fleets apears I think it will be kind of boring.
We are not here to talk about SOTS, we should think about how we could adapt this idea into Endless Space. I don't think it would be possible or interesting to take a player as the swarm. Because there would be a huge amount of fleets under his command and he wouldn't do anything for 75 turns if we chose a shorter preparation time.
Think about things you could add to the main idea.
Playing Endless Space I had an idea (largely inspired by Mass Effect's scenario), this new game mode would allow each player to play a basic game until a randomly chosen turn between the 100th and the 150th. They don't know which turn is the deadline. When that turn has come an ancient swarm (that can be represented in game by black cravers ships) arrives in the galaxy aiming to destroy each empire.
The players would have to make a choice between fighting alone to avoid any betrayal or stand together against the growing threat. Each turn new swarm's fleets would arrive and grow stronger to put a lot of pressure on players.
There would be 3 ways to win the game :
-Be the last man standing.
-Destroy a boss fleet which would appear lately in the invasion.
-Find and activate an Endless artifact that could wipe out entire armadas.
Here is the big picture I hope you will like the concept and bring some new ideas.
P.S. : Just saw the "No Suggestion" post, sorry for noobstyle.
If you want, but I think that Endless Space is a Multiplayer game, it's the player's job to create the story of each game. This game mode would be much more enjoyable in MP in my opinion.
Shwarthog wrote: Yeah, except that this would mainly be a multiplayer mode.
I disagree. I think that this game needs several scenarios that change the presets (number of empires, size, etc) of the game along with introduce a story throughout the singleplayer match.
stasik28 wrote: LOL reading the OP I was thinking exactly that Igncom1. Yea the scenarios were really great and unique, and would be great for this so we can learn more about the lore of the races, who they hate, what they do in modern life (the whole be emperor of the Tarkas, managing your people and money while destroying the humans) would be great to learn
Sounds like a nice Idea, but I would reduce the number of turns substantially, or at least make the option for an earlier style invasion. Many games are well over before turn 100, let alone turn 150, even on normal speed. Other than that, great idea!
LOL reading the OP I was thinking exactly that Igncom1. Yea the scenarios were really great and unique, and would be great for this so we can learn more about the lore of the races, who they hate, what they do in modern life (the whole be emperor of the Tarkas, managing your people and money while destroying the humans) would be great to learn
They shed light on the thoughts, fears and lore of the universe of sword of the stars, one in particular features a Hiver fleet doing this apparently after the destruction of their core systems at the hand of a supernova, and the scenario plays out like a simulation of the events leading from the nova. (Leading humanity to bait a system killer (Ancient WMB that eats stars) into eating the troubles star, and thus preventing mass genocide of everyone out of desperation).
And secondly, they were truly brutal, well ok some were easy and manageable, but some were out for blood...I mean RAM and required expert level knowledge of the game to overcome (The end of flesh scenario plays out like this).
So I would love a SOTS like scenario system, even if it's just to help set the universe into perspective of the who's, what's, where's and why's, and possibly poke a little fun at the future.
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