ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
I was wondering if you, the developers, could add an option in the custom faction options to choose the starting planet for factions. Right now I found that they were attached to faction affinity, but that is not helpful when I want to have a Jungle Planet with United Empire Affinity.
Also I was wondering if there is a chance that ship designs and character portraits can be divorced. For example, I could have the automatons with Pilgrim ships or UE with Horatio ships.
Things I hope could be implemented.
Thanks,
ben_caleb
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I absolutely second this. One of my favourite aspects about 4x games is to customize every detail of my faction, but unfortunately the way it's currently handled the custom factions just feel too much like simple restasts of the standard ones. At the very least i would be happier if, like the OP said, ships and race picture didn't have to be tied together, but i really think more options would be very welcome.
Anyway, loving the game so far and I hope it keeps improving
I was wondering if you, the developers, could add an option in the custom faction options to choose the starting planet for factions. Right now I found that they were attached to faction affinity, but that is not helpful when I want to have a Jungle Planet with United Empire Affinity.
Also I was wondering if there is a chance that ship designs and character portraits can be divorced. For example, I could have the automatons with Pilgrim ships or UE with Horatio ships.
Things I hope could be implemented.
Thanks,
ben_caleb
You can actually mod that already.
Portrait: edit the custom faction's xml file in your documents > Endless Space > Faction > myfaction.xml
[CODE][/CODE]
Here, you can change the Cravers portraits to the Horatios.
Starting planets:
Create a new trait in FactionTrait.xml
Create an empty descriptor in EmpireTraitDescriptor.xml
Open the GalaxySettings.xml file (in the Plugin folder)
Add a new block: Trait = "MyNewTrait"
Add after all these blocks: Trait = "AffinityFactionX" in the HomeGeneration part (very beginning of the file). Here, you can set the home planet and the other planets probabilities, etc.
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