ENDLESS™ Space is a turn-based 4X strategy game, covering the space colonization age in the ENDLESS™ Universe. You control every aspect of your civilization as you strive for galactic dominion.
Sounds good but as people already stated what would happen with the empires using this? Then again they could always just buyout on new colonies the improvements.
Perhaps some prohibitive costs? Maybe up the buyout base on the hull that way the route is more attractive rather than buying it out.
gameshoes wrote: This is an interesting idea, but I feel that this is too in favor of "the rich get richer" theme too much. Yes, those who do well should be rewarded but that's already done in the fact that they are able to expand.
Players who get ahead can just piggyback on this thing to victory. If you get multiple cargo ships to come from multiple systems, you will quickly colonize areas faster than your opponents ever could.
Then this idea is adding more than just an option, it will become integral for any player's success.
Now, granted that I don't play this game too often I may just be blowing smoke here but that's my input.
gameshoes wrote: This is an interesting idea, but I feel that this is too in favor of "the rich get richer" theme too much. Yes, those who do well should be rewarded but that's already done in the fact that they are able to expand.
Players who get ahead can just piggyback on this thing to victory. If you get multiple cargo ships to come from multiple systems, you will quickly colonize areas faster than your opponents ever could.
Then this idea is adding more than just an option, it will become integral for any player's success.
Now, granted that I don't play this game too often I may just be blowing smoke here but that's my input.
If you give a way to fix this, it would gladly be added.
Of course, the rich Empires could simply purchase the improvements as well. I think that this idea could help based empires get on level ground with based Empires.
This is an interesting idea, but I feel that this is too in favor of "the rich get richer" theme too much. Yes, those who do well should be rewarded but that's already done in the fact that they are able to expand.
Players who get ahead can just piggyback on this thing to victory. If you get multiple cargo ships to come from multiple systems, you will quickly colonize areas faster than your opponents ever could.
Then this idea is adding more than just an option, it will become integral for any player's success.
Now, granted that I don't play this game too often I may just be blowing smoke here but that's my input.
Lord_S wrote: I think this idea would make the pilgrim's affinity nearly useless. This is something like evacuating a system except of the pop-transport.
I never said that a system could transport the improvements that it made for itself. I said it could only transport off improvements that it made Specifically for exportation.
Lord_S wrote: I think this idea would make the pilgrim's affinity nearly useless. This is something like evacuating a system except of the pop-transport.
Personally, I've never liked the pilgrim's affinity, and have always thought it should be changed.
And if they were to change it, I would like to add that the cargo ships should be able to transport population as well.
I have always wanted to get a good hold on systems quickly, and it's very hard to do that if you can only transport one pop. per ship without at least being able to re-use it.
Sovereign wrote: Mhh why not? could has some potential.
Yes Yes i know extremly more complicated in terms of balance but real teamplay...and *real* Trade with actual *Cargo* ships is not existing atm. (sadly)
Stealth_Hawk wrote: First of all, i'm not suggesting trade between players
Mhh why not? could has some potential.
Yes Yes i know extremly more complicated in terms of balance but real teamplay...and *real* Trade with actual *Cargo* ships is not existing atm. (sadly)
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